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Antecedents House Rules

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  1. Game
    1. Session Logs
      1. Antecedents PI: Case Logs and Reports
      2. Orphans: Mishaps and Adventures
    2. Setting
    3. Character Generation
    4. House Rules
      1. Dreaming
    5. Atlantis Background
      1. Atlantian Confederation
      2. The Orphanage
      3. Dor-Manis Surrender
      4. Friends and Strangers
      5. The Bloodlines
    6. Antecedents Background
      1. Age of Aquarius
      2. Antecedents P.I.
      3. Dr Butler
      4. The Antecedents team
      5. Fundis
  2. Antecedents Characters
    1. Andrew: Leopold Arkenov
    2. Byron: Victor Cabal
    3. Ian: Robert Stane
    4. Richard: Corey
    5. Samson: Kai
    6. Jim: Royce
  3. Orphans Characters
    1. Andrew: Puyter the Archonian
      1. Puyter's Plan
    2. Byron: Wendy (Woody) Winter
    3. Ian: Mouse
    4. Samson: Vecna
    5. Jim: Piper Jake

Ahhh - house rules. Stuff all that boring game setting content, this is where we REALLY set the tone of the game.

NEW: Dreaming


There are no house rules for stats


1) The GM has final say over what advantages are consistent with the character concept and the setting.

2) Powers sourced from "Psi" is verboten on starting character sheets. If you have a burning desire to perform psi-like effects, we can find another way of having the in-game effect you are looking for, i.e. Aura-reading, or ghosts can whisper into your ear what someone is thinking.

3) Allies cannot be the same or greater point value as the character and cannot be constantly available. You are the heroes of these stories, not the St 2 Dx 12, IQ 3, Ht 6 no fine manipulator, uncommunicative cat that shoots your enemies with its 100d spitting claw attack.

4) Antecedents: No cinematic martial arts at all

5) Atlantis: WM and TBM are available

6) In both settings a maximum of 40 points in "supernatural" advantages applies. "Supernatural" will be interpreted quite widely to include such malarky as:

  • most forms of DR
  • any form of stat boost (cyber, bio-tech, blessed) that takes a character's stat beyond what the character has paid for in his/her stat
  • allies or ally groups with a "supernatural" flavour will count towards your 40pt limit
  • levels of strong will/perception/extra hit points/ extra fatigue up to 30% of the value of the underlying stat will not count towards your total - but after that it counts towards your limit

This list will be added to in the days ahead as I start to see what stuff you try to argue does not count as "supernatural"

7) Players are strongly encouraged to take Source(unknown) in both settings of the game. If you plan to deviate from this please provide detailed backgrounds about the source of your power and why the character knows about the source of his/her power.


1) Starting characters may only have one major mental disad.


1) Antecedent characters must spend greater that 1x the age of character in skills.

2) Atlantis characters must spend at least 5 points in skills

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This page was last modified on 18 August 2009, at 11:45.
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