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Antecedents House Rules/Dreaming

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    1. Andrew: Leopold Arkenov
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Dreaming techniques-

Base skill is Dreaming, possibly specialised as Dreaming (Perideus’s Realm), and these techniques default off that. You can buy the techniques up as normal, but I don’t think I’d be sinking points into them myself.

These are a few ideas I’ve come up with, though I don’t know if they’re appropriate to how Perideus’ realm works. Only Enter and Summons are things we’ve tried in game, the others may or may not work or be needed. On the other hand, more advanced stuff might need World Jumper or psionic powers as prereqs.

Enter Dreamworld (Average); defaults to Dreaming, can not exceed Dreaming +2

Before going to sleep, a character decides they wish to enter a particular dreamworld and rolls against this to see if they succeed. If necessary to know how long it takes before they succeed, use this formula: 2 hours – (MoS x 10 minutes). So making the roll exactly would take 2 hours, while succeeding by 9 would mean 30 minutes. (MoS = margin of success).

Dream Summons (Hard); defaults to Dreaming -4

Once in the dreamworld, you can call another sleeping character to join you there. This may be resisted if the sleeper is unwilling, using their Dreaming skill or Will -4. The summoner may gain bonuses if the sleeper is familiar with the dreamworld, or if he is also trying to reach it. This might require a fatigue expenditure of 1 or 2 FP.

Dream Banish (Hard); defaults to Dreaming-6

The opposite of Dream Summons, the dreamer tries to eject another dreamer from the dreamworld, with a contest of Dream Banish vs Dreaming or Will-4. A banished dreamer may not return to that dreamworld until the next night’s sleep. 2 FP? Bonuses for extra effort?

Dream Snatcher (Average); defaults to Dreaming -4

Based on the Snatcher advantage, the dreamer can create objects with a physical reality inside the dreamworld.

+2 for familiar personal items that are regularly carried -1 to -4 for items with complex parts or machinery up to -10 for items you wish to create from imagination and have never seen before- useful for trying out new inventions Would this work with magical items or technological items such as electronics?

Waking Dreaming (Hard); defaults to Dreaming -8; prereqs- Meditation or Autohypnosis at 14+

This is mastery of the skill of dozing or daydreaming, extending that last, before-waking moment of blended dreaming and awareness of the real world. The dreamer can daydream so well that he can switch freely between acting in the real world and the dreamworld. Closing his eyes and taking a Concentrate manoeuvre, he can act normally in the dreamworld. The dreamer is still vaguely aware of the real world, and can sense sounds and feelings at Per -4. If he switches back to the real world by opening his eyes, he can still maintain the dream and can have a vague sense of anything changing there at Per -6 or Waking Dreaming -4.

If this is too powerful, rolls could be required for each switch, FP cost, etc. There might be a risk of fully dozing off, or this might only be achievable by sitting quietly in the real world in a semi-conscious state. This technique is mainly intended to allow the dreamer to relay communication between dreamworld beings and the real world, but other uses could arise.

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This page was last modified on 18 August 2009, at 11:45.
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