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EPG/FAQ

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This page is for Frequently Asked Questions about Robo Runner. It is primarily intended for the new players, but hopefully it will be useful for everyone.

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Current Questions:

NOTE: Some questions are paraphrased. Sometimes the question itself is unclear.

What does EPG stand for?

EPG stands for Eye Play Games, or Eyeplaygames dot com. This is the web site that includes Robo Runner, Robo Recon and Robo Arena online games.

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How much time will this game take?

One of the great things about Robo Runner is that it is *not* a game that demands hours of continuous play. You can choose to spend as much time here, or as little, as you wish!

Some players want to login and play for hours. These are the players that have over 50 games going at the same time! Others want a game that they can ignore for a few days, then spend 20-30 minutes catching up before moving on to other web surfing. These players tend to keep their game count down to roughly 5-15 games.

It doesn't matter if you are a Die-Hard Gamer, or an occasional dabbler... Robo Runner is great for everyone! OTOH, if you are one of those die-hard gamers, you might want to take a look at Bussibaer's Ladder or Opti's duel and tournament pages.

On a side note, though... Most of the Die-Hard gamers here expect at least one move per week. If you do not want to spend a lot of time here, but you still want to play, I'd suggest that you pick one night a week and make a point of catching up on any games that are waiting for you. If you wait much longer than that, then you might be Ejected from the game for stalling. (See the questions about Ejecting below..)

NOTE: JoeBot has limited the number of game slots available to players due to the huge player turnout and limited server processing power.

"Guests" can play for free, but they are limited to a maximum of 10 active games at one time. They can create games that other bots can join but cannot create RealTime (RT) games.

"Members" pay a small fee, but in return their game limit increases to 50 active games at any one time. "Members" also get access to special features such as the Robo Bios, (give your bot a background story), Game Room Manager, many more bot choices, the ability to create RealTime (RT) games and they also get to compete for monthly awards.


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How long does a single game take to finish?

This varies widely, and depends on a lot of factors... Robo Runner is a Turn-Based game. Each player must make their move in the current turn before the game can proceed. Because you are competing with players from around the world, it may take some time before everyone can enter their moves. If one player is in Denver, Colorado, USA; another is in Berlin, Germany; and a third is in Tokyo, Japan; then it is unlikely that there will be more than one move per day.

Other factors include: The size of the ship that you are playing on, the complexity of that ship and the various options that are selected at the start of the game (especially the number of players). Also, some players may not be able to make one move per day, so that can slow things down even more. I've had some games last several months.

If you want the game to be over quickly, consider setting up a Realtime (RT) game.

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What does "RT" mean?

"RT" stands for "RealTime." Realtime games happen when all of the players are online at the same time, and can enter their moves quickly. These can be great fun! It's as if you were all in the same living room playing around an actual board!

There are several ways to arrange an RT game.

1) You can set one up in advance in the Com Center. Go to the Rambling section, and announce a time for the game to start. Give your opponents a few days to respond and let you know that they will be online and logged in to EyePlay at that particular time. Please consider the time zones... I,*Vladimir*, live in the MST time zone... If I announce that the game will start at 10:00 PM MST, then someone in New York, who wants to play in that RT game will need to login at midnight... A player in Hawaii will need to login at 8:00 PM... a player in Tokyo? Well, that player will need to find out what the time zone difference is. LOL!

It is clumsy, but if you and your friends can all arrange to be online at the same time, it works.

2) If you happen to find yourself with some spare time, (and you are a paying member) and you want a RT game *now!*, then look at the top of "your room", and see how many players are currently logged in to EyePlay. (That list shows the players who have refreshed their game room within the last 15 minutes...) If there are a lot of players there, then you might be able to get a RT game going! When you create the game, use the checkbox in the lower right corner of the Game Creation screen and select "Realtime". The private Game Rooms will then show that a RT game is open for joining. RT games show up in Green. This works best for 2-4 player games. More than that, and it is unlikely that the game will fill up before someone has to leave. RT games that are created this way will show a countdown, letting players know how long it will be before the game is supposed to start.

NOTE: If the RT game that you just created doesn't have enough players when the countdown ends... then the game will be deleted. Sorry!

NOTE: Any player, Guest or Member, can *Join* an RT game! If you see one available in 'your game room' then feel free to join in on the fun. However, you must be a Member or Elite Member in order to *create* a RT game using the RT option...

UPDATE: New players, also known as "Fresh Alloy", can create RT games for a limited amount of time after they sign up, but these games are limited.. This grace period expires after you have submitted roughly 300 moves or after 2 weeks. (I don't know the exact number.)

3) If you are in a 1-on-1 game with someone, and they happen to be online at the time, you can ask them if they want to finish the game in RT, using the chatbar. The Chatbar is updated every 5 seconds... (That is why you hear that 'click'...) I've had as many as 4 simultaneous RT games going on using this method.

NOTE: One nice thing about RT games... To speed these RT games up, JoeBot has included a "Smart Refresh" feature. If you have a game that is waiting in an open window, then the "Smart Refresh" will check for updates every 5 seconds. You don't have to close the window down, or manually hit the 'refresh' button. Just sit back, relax, and the game will update automatically once the other players have submitted their moves.


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What does "QRT" mean?

"QRT" stands for "Quick RealTime", aka a "Race". It usually refers to games where the players want to finish in less than 30 minutes. QRT games are usually created on smaller ships, and in these games, each player may have "One Life Only", ("OLO") and the games are "Inspections Only". (No ship repairs needed.)

"QRT" games also expect the players to submit their moves quickly. If you can't keep up, then you might be 'EJECT'ed for delaying the game. I would not recommend joining a QRT game unless you are an experienced player who is used to programming your bot in 60 seconds or less...

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If an RT game is created and it doesn't fill up by the end of the time limit, then the game is automatically deleted. Sorry, but you will have to join or create a new one.

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If you create a game and then quit before anyone else joins, the game is gone. However, once you create a game (Prototype Ship or not) and others have joined it, the game is going to wait in the Game Room until it fills up and starts. The most that you can do, personally, is Quit the game (by clicking on the red "X" next to the game in your personal Game Room.) For courtesy sake, please post a message in the Chatbar about your reason for Quitting. Then use the link in Your Game Room to logout of the game. You will be removed from the game, and it will continue without you.

On the Plus side,(As of October, 2006) JoeBot is not currently tracking the "Quit" ranking, so for now, you won't be penalized for logging out of an unfinished game... that may change!

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What do the letters and numbers in my programming area mean?

These letters and numbers tell you how well (or maybe not well) you are doing in the game.


This could be good, this could be bad. Sometimes, you will want to move first, and sometimes you will want to move last. You will know more as you play more.

"L" is the number of lives that you have left. When you lose your last life, you are out of the game. Some players like to create "OLO" games... "OLO" stands for "One Life Only"...

"F" is the number of the last Inspection Point (IP) that you have reached. It stands for "Fixed and Inspected".

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EyePlayGames.com is a growing and evolving site. Sometimes, this means that there are bugs in the programming, maybe the Player's Guide is out-of-date or, possibly, ahead of its time.

If you notice a bug, or if you think that there is a bug, then please report this in the "Bug Reports" forum in the Com Center. Your fellow players will be quite willing to help determine if this is an actual bug, or if you just misunderstood the rules.

Known bugs at the moment include the Priority calculations... Sorry!

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I keep getting an Active-X pop-up.

This problem has been around for a while. According to the various computer gurus who play here, the most likely problem is either A) your Windows Media player is out of date, or B) Your Media Player is not the primary choice when your computer wants to play a sound file with the ".wav" extension. (In other words, when your computer is trying to sound the chime that says the next turn is starting, the active-x tries to play the sound using Quicktime, or Realplayer.) Make sure that your computer is using the latest version of Windows Media Player to play '.wav' files.

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The usual code is this:

  • R = Rotate Right
  • L = Rotate Left
  • U = U-turn
  • 1 = Move 1
  • 2 = Move 2
  • 3 = Move 3
  • B = Reverse
  • x = Anything (It doesn't matter, because the game will be won on the phase before the first/only x.)


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How are the program chips dealt each turn?

The program chips are dealt from a "Deck" that is shuffled each turn.

The "Deck" consists of:

  • 18 move-1s
  • 12 move-2s
  • 6 move-3s
  • 6 backups
  • 18 right turns
  • 18 left turns
  • 6 u-turns.

So... if you have a lot of move-3s in your hand, it is unlikely that another player will also have move-3s... unless someone has locked registers! Program chips in locked registers *are* returned to the deck for the next deal... The game essentially creates a new "Deck" every hand.

The scanners are a different story. They get their program chips from a completely different deck, and *their* deck includes move-4 chips... (cheating little buggers... Grrr!) Ahem... so if you see a scanner making multiple move-4s, this is normal.

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How does Rebooting work?

Perhaps you told the game that you wanted to reboot, but it still ran your program anyway?

When you decide to Reboot, you need to plan ahead. Rebooting happens at the end of the turn, not immediately. You still have to program a hand for the current turn. Once you submit your program, you will play out the turn and then Reboot. At the end of the turn where you programmed your Reboot and, assuming that you are still alive, all of your damage will be repaired minus any damage that occurred while you were rebooting, and any option that you have will be reloaded.

After your damage is repaired, you will spend a full turn in "shut down" mode. You will not be dealt any program chips, you cannot activate your options... you are at the mercy of the other players, and the board elements (T-Beams, Docking Arms, etc...) will still affect you! Rebooting can be dangerous... Pick a good place to shut down!

If you pick a bad place to shut down and Reboot, (or if you are forced to do so...) you could be in trouble! If you Reboot on a T-Beam that leads into space, you might not 'wake up' in time to get off the T-Beam. If you Reboot in a place where another player can easily shove you off of the ship, then it is quite likely that you will get shoved off, and will reappear at the airlock. (assuming that you have any lives left afterwards...) If you Reboot in a place where you are likely to be shot by other players or by the Scanners, any damage that you take while 'shut down' is not repaired by the reboot!

NOTE: If you are damaged while rebooting, but you end your 'shut down' turn on a Repair Depot or an IP, then you will still get the normal repairs from the RD or IP.

NOTE: If you take enough damage to lock registers while you are shut down, then those locked registers will contain the program ships from your last "active" program.

NOTE: If you are undamaged at the start of a turn, then the system will allow you to select a reboot, but it will notce that you are undamaged, and cancel that part of your programming... in other words, an undamaged bot cannot do a gratuitous reboot just to reload their Options. (They will either have to find a handy Repair Depot, or find some way to damage themselves before programming the reboot.)

On the Plus side... If you complete the Reboot, but you are killed while 'shut down', your options are still reloaded! When you wake up, back at the airlock, you will have a full load of Nitros, or Twin Lasers, etc... It's a small reward, but you need to use what you get...

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==== When you reboot, you are shutting down most of your bot's functions (but not all of them!) in order to repair battle damage. You don't shut down completely... if you did, then you wouldn't have any power available for the self repair.

The primary function of Fixer-class bots is to repair hull damage and inspect those repairs. Your short-range inspection sensors are *never* shut down! What this means in game terms is that a rebooting bot can inspect an IP. So, if a Tractor beam (or another bot,) moves you onto an IP while you are rebooting, then you *will* inspect that IP!... and you will be credited with that inspection even if you are rebooting at the time...

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Using the teleporters can be tricky... especially in crowded games with lots of players and scanners... When several players try to use the same teleporter link, it does strange things to the bots... The rules can be summarized as follows:

1) If you are Virtual when you start a teleporter jump, you will remain Virtual.

2) If you are a Real bot, and you teleport onto a space occupied by another Real bot, then both of you will become Virtual.

3) If you are a Real bot, and you teleport onto a space that is occupied by one or more Virtual bots, you will remain Real.

Timing *Is* important. If 3 Real bots all use the same teleporter on the same turn, and they don't get off the landing area in time, then the first 2 to arrive will become Virtual, and the 3rd will stay Real. If the first bot moves clear of the teleporter before the second bot arrives, then the first Bot will stay Real, while the last two become Virtual.

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What do the codes in the chat bar mean?

[[]]

On ships where there are 3 or more of one color of transporter, the order in which the teleporters work is unknown to anyone and can be different from game to game on the same ship. What the codes mean is the order that the teleporters have been determined to work in.

The teleporters are color-coded, so if you end a phase on a Red teleporter, then you will be teleported to another Red teleporter. If you end on a Purple one, then you will *NOT* be transported to a Yellow one! So, if there are only two red teleporters on a ship, then they will take you back and forth between the two. If there are also two Purple teleporters, then the Purple ones will also take you back and forth. The codes that you see in the Chatbar are only needed when you have 3 or more teleporters of a single color.

This is where it gets complicated! Logical thinking is an advantage here!

Suppose you have 4 Purple teleporters on a ship... Lets call them A, B, C, and D. Teleporter A takes you to teleporter B, B takes you to C, C takes you to D, and D takes you back to A. Each starting teleporter has only one destination teleporter and they always work in a closed loop! (Imagine a 1-way monorail with a lot of different "stops") The problem is that the teleporters are not labeled, and they are randomized at the start of each game. In one game, teleporter A might be in the Upper-Left... in another it might be in the Lower-Right. The only way to figure out where they go is to actually use them! Now, when you have 30+ games on a single ship, it is easy to confuse the order, so many players write the sequence down in the Chatbar. Here's where those codes come in:

Most people use a standard code to number the teleporters. Starting in the upper left, they number them going Left to right, then top to bottom, (Western Reading Order) and then they pay attention while playing. If they enter the Upper Left teleporter, (number 1,) and arrive at the Lower Right teleporter, (number 4,) then they put '14' in the chatbar. When they enter that one again, and arrive in the Lower Left, (number 3) then they can expand the sequence to say '143' (and a deductive mind will expand that to say '1432', because number 3 has to have a destination, and number 2 hasn't been included in the loop yet!)

When there are more than 4 teleporters in a single loop, it's possible to map part of the loop, but not all of it. If someone writes, '13 46', then you will have part of the sequence, but you won't know if teleporter 3 goes to 2 or 5 until someone actually goes through it. (Yes, I'm simplifying...) Let's say that you do use teleporter 3 and it takes you to 5... then the map would be, '135 46'... You still don't know if number 6 goes to number 2 or if it goes to number 1. *Someone* has to be the explorer!

On the next turn, you are watching carefully, and you see a Scanner enter number 2... and a careful check reveals that it showed up at number 4! *BINGO* the map is complete! '135 246'! Since these teleporters are all the same color, then they are all part of a single loop. Number 5 must lead to Number 2, and number 6 must lead to number 1! The final map is: "135246"! (Remember that number 6 leads back to number 1!) Since this *is* a closed loop, it doesn't matter if someone writes, '135246' or '524613' The number on the left is the starting teleporter, and the number just to the right of it is the destination teleporter. The number at the end will take you to the number at the beginning...

NOTE: There are numerous ships with more than one colored loop with more than 2 teleporters... Most people put a letter at the start of the code to tell you which loop they are talking about. ie: "P123 R312 Y231 B321" to describe the order of the Purple, Red, Yellow, and Blue loops.

NOTE!!! This is the most common convention and somewhat of a courtesy, but players have been known to make errors or to even *deliberately* post false information about the teleporter networks. If someone else posts information about the teleporters, use that information at your own risk... It's better to take the time to confirm that information yourself!

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This can happen if there is a docking arm on top of a launch bay.

There are currently only 2 types of Launch Bays. 2/4 and 1/3/5. The numbers indicate the phases when the Launch Bay is closed and is safe to cross. So, if you can see an even number, you know that it is safe to cross on phases 2 and 4. If you can see an odd number, then you know it is safe on phases 1, 3, and 5... even if you can't see all of the numbers.

NOTE: It is *not* safe to remain on top of a 1/3/5 launch bay at the end of phase 5. The 1/3/5/ bay opens briefly at the end of phase 5, and then closes again at the start of phase 1 of the next turn... Don't stop on top of it!!!

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How can I tell which bot is mine?

How do I find my bot on this huge ship?

When you are programming your hand, look to the right of the "Replay" button. You should see a small red and white Plus sign. (+) This is the "Bot Locator" button. Click on that, and your screen will automatically scroll so that your bot is visible. (usually in the upper left, but it varies depending on where you are on the ship...) Your current Bot will also be outlined with flashing red and white arrows for 10 seconds.

Make a habit of using that button every time you open up a new game, and you should have fewer problems.

Also, a small representation of your current Bot appears to the left of your name in the programming window. This is helpful if your "usual" bot and your current bot are near each other in the game...

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Which way do I face after I die and come back?

When you die and reappear at the airlock, your facing remains the same as it was when you died. If you drive off the ship to the left, then you will reappear at the airlock facing left. (assuming that you have any lives left, of course!)

This can be useful, especially if you are using the "Strategic Suicide Tactic" to make a quick trip back to the airlock.

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How do I become a member?

See the Membership page for details.

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Original question: I became an elite member about a month ago, hoping to compete for a few awards. I was disapointed not to be included in last months award span, but understand that due to my late entry I may have to wait till the next award cycle. Well, anyway, where I am going with this is: now in the new cycle I do not see my stats in the list even though my score is higher than others that are listed. Is there a waiting period i don't know about, or is there something else I need to sign up for?

Working backwards... No, there is nothing else that you need to sign up for. "Members" and "Elite players" are automatically entered into the running for the awards. As far as the delay is concerned...


Back when this site was started, there was only one possible award. "Top Bot". That went to the player with the highest number of points over their total membership time on Robo Runner. There were no monthly awards at all! The Top Bot award has been removed...

When JoeBot decided to create a *bunch* of awards, and award them monthly, there was a lot of discussion about how to make them "fair". It was decided that most of the awards should be based on percentages or averages...

Opti came up with our current award system, and after extensive testing it was implemented. The current system accounts for how well *You* do as well as weighting the scores based on the number of players in the game. Being the best in a 2-player game doesn't count as much as being the best in a 7-player game... A quick summary:

For each award category, the system ranks the players from first to last.. You recieve (+1) point for each of the players below you in that category, and (-1) point for each player who outperforms you. If players are tied, then they do not recieve *any* points for the ties...

Example 1: (Sniper Award) Player A shot his opponents 10 times in a game, Player B and player C each had 5 shots, and player D only managed 3 shots... The points awarded would be:

Player A: (+3,-0) He out-shot all 3 of his opponents! Player B: (+1,-1) He did better than player D, tied player C, and did worse than player A. Player C: (+1,-1) ...for the same reasons. Player D: (+0,-3) He was beaten by all 3 opponents.

Example 2: (HotBot) The only criteria for this award is *Winning*... so if you win the game, you get (+1) point for each bot you defeat, and if you don't win, then you get (-1) point for *not* being the winner. Winning a 7-player game (+6,-0) counts more for the HotBot award than winning a 2-player game...(+1,-0)

Your final ranking for most of the awards is based on the relative percentage of your Positive scores, vs. your negative scores... (+10,-90)? You only defeated 10% of your opponents! Not good! (+50,-50)? That is Average... (+90,-10)? Dang! You are Good!

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To make things fair, JoeBot decided that in order to qualify for most of the awards, a player must have a positive score of at least (+25) You must outperform at least 25 opponents to be listed in the Front Runners... Being lucky enough to win *one* 7-player game will not qualify you for an award.

It is likely that some of the games that you have completed were on "Prototype" or "Experimental" ships, rather than "Fleet" ships. For most of the awards, the games have to be played on "Fleet" ships in order for the scores to count towards the awards.

"Members" and "Elite Members" can create and upload their own designs for others to play on... These are "Prototype", or "Experimental" designs, and they show up in the Game Room in White boxes. Some of these are great, and some of them are not fit for scrap metal... Because of this, Prototype games only count for the "Test Pilot" and "Addict" awards, and the Experimental games only count for the "Addict" award. You still must earn a score of (+25) on "Fleet" ships in order to to qualify for the awards. New games on "Fleet" ships appear in the Game Room in Grey boxes. Finish a few more games on these ships, and you will qualify for the awards.


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The 'Robo Ranks' and the 'Front Runners' are updated on a daily basis,... not immediately. Your *personal* scores are updated when your games finish,... the Award pages are updated once per day at midnight, CST. (Central Standard Time.) If you are unsure about the time,... enter one of your games and post a message in the Chatbar. The timestamp for that message will be in CST. If the timestamp is 1 hour before midnight, (23:00 CST) then the "Robo Ranks" will be updated in an hour. If the timestamp is noon, (12:00 CST) then the "Robo Ranks" will be updated in about 12 hours... check back later, after the updates, and you should see your scores posted on the "Front Runners" page.

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What is the difference between Prototype and Experimental ships?

"Prototypes" are ships that are being evaluated by the Star Ship Design Committee (SSDC) for possible promotion to "Fleet" status. The SSDC and the ship's designer would appreciate your feedback about the design, so please don't be shy about letting them know what you think about the ship! (Either here in the Com Center, or using the in-game chatbar.) Games on Prototype ships only count towards the "Test Pilot" and "Addict" awards. (And the *Only* way to win the "Test Pilot" award is to play on Prototype ships!)

"Experimental" ships are usually just there for the fun of it! Other times, however, the ship's designer wants to test the ship and get feedback before putting the ship up as a Prototype. Experimental games only count towards the "Addict" award.

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Is it possible to get negative points for an award category?

Yes. The current Award system gives you Positive points when you finish ahead of other players for a given award, and Negative points when you finish behind others.

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What is a scanner?

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Is there a possibility that nobody wins?

Yes, that is a possibility. It doesn't happen often, but it can happen! There are 2 ways...

1) The ship has a low number of IPs... Scanners can, and occasionally *do* inspect those IPs. If a Scanner inspects all the IPs before a Fixer-class bot does, (Player) then the Scanners will win the game, and the Players lose. Bad luck plays a big part in this type of "no-win situation"...

2) There are only 2 players left, both of them are on their last lives, and they both happen to die in the same program phase. (This could also happen with 3 or more players all losing their last lives in the same phase...) One player shoves the other one off the ship, and dies in the same program phase. (because he used a move-2 or move-3 rather than a move-1) Another possibility is: One player shoves the other one off the ship, and then dies due to the board elements. They wind up on a T-Beam or a Launch Bay that throws them off the ship in the same Program phase. Etc...

The end of the game is determined at the end of each program phase, not at the end of a full hand. If you can inspect the final IP on phase 2, it doesn't matter if I had programmed to shove you off the ship during phase 4. You win, and the rest of my program chips are ignored! Good Game! If we both end up dying at the end of the same phase, then the scanners win! We Blew it!

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What do you do with somebody who does not make moves?

Occasionally, someone will join the site, enter a few games, and then leave, never to return. Other times, someone will take a vacation and will be unable to make their moves in the games that are waiting on them. To keep these games from being stalled indefinitely, there is a procedure to EJECT those players.

If a player is stalling a game by not moving, that player can be kicked out of the game if enough other bots also vote to do so. No one bot can kick another out of a game. To enter an ejection vote, open that game and type the following in the chatbar: "[EJECT] ******" but replace the "******" with the name of the player that you wish to remove. This *is* case-sensitive! "vladimir" is not the same as "Vladimir". Once a majority of the remaining players have decided to eject someone, then that player will be removed from the game, and the game can continue.

NOTE: If you lose your last life during a game, but you do not Logout of it, you are still considered to be an active player, and your [EJECT] votes are still counted! If you want to keep the game open in Your Game Room, (to see who the final Winner is, for example...) please check back occasionally to see if there is an Ejection in progress...

NOTE: You *cannot* EJECT someone from a 2-player game. That would not be fair!

Each player can only cast one vote at a time. Only one player can be ejected at a time. If you cast an ejection vote, and that player shows up again, it is a good idea to cancel your outstanding vote... To do this, type in "[CANCEL] ******" (the playername...) Your original vote should be cancelled.

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How long should I wait before EJECTing someone?

That depends on the type of game. Most games are One-move-per-day. For these games, it is usually polite to wait at least a week before EJECTing someone. Each game has a color-coded square next to it in your game room. Green means the game has been active within the last 15 minutes. Yellow means it's been active within the last 1/2 hour. Red means the game has been waiting for more than 1/2 hour, and Black means that the game is either over, or it has been waiting for more than a week. Once the indicator turns black, then it is usually a good time to start EJECTing someone.

For RealTime games, EJECTing can start whenever the active players agree. 10-15 minutes is a normal wait.

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Unfortunately, there is not much that can be done about this. There is no way to EJECT someone from a two-player game, and there is little point in doing so. QUITting the game is probably your best option to free up that game slot.

Another option would be to send the other player a Private Message (PM) via the Com Center. In the upper right corner of the Com Center page is a link to "Your messenger". Click on that, and then send a PM to the player who walked out on the game... Please be polite, but remind that player that the game is waiting on his move. You might also want to include a link to the "Welcome New Players" thread in the Com Center. This will let them know that Robo Runner is not a single-session, play-to-completion type of gaming site.

If they still don't want to play, and they don't want to take the time to quit their games, then your third option is to just let that game sit in your gameroom for a while. Any games that are inactive for more than 30 days are deleted automaticly, and will have no effect on your rankings... Speaking of rankings...

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Is there a difference in the points I get if I die or somebody else finished in the phase before I could finish?

Mmmm... Tough one! Well, I could give you a simple answer, NO!, but the explanation is difficult.

There are over a dozen different awards available... each of them looks for different information. Each time you shoot someone, you get one "point" towards the "Sniper" Award. Each time you reboot, you get one "point" towards the "Snooze Bot" award. etc...

(Please look for my explanation that I posted earlier...)

Those points are tallied at the end of the game, and the player with the most "points" gets a (+1) for everyone below him, and (-1) for everyone above him.

The exceptions are for the "Addict" and the "Test pilot" awards... For these awards, the (+1.-1) don't count... you get one "Addict point" every time you hit the Run button, and submit a program, you get one "Test Pilot" point for every game that you win on a "Prototype" ship. (Not an Experimental ship!)

For the other awards, it doesn't matter if you win, lose, or die. Whatever scores you generate before the end,... they are yours to keep. If you shoot Stipe 40 times before you are killed out, (I strongly recommend this!) then you will have 40 "Sniper points" win or lose!

But if someone else manages to shoot Stipe 41 times... then you won't get the (+1) point that counts towards your final monthly score... Shoot at Stipe whenever you can! (Thbthbthb! :-)

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Ok, today I saw a game where I died. Then I logged out by the "X" in my gameroom. There I got the message "The game is NOT over". It is the same message like games in which you are not dead...

Does a "quitted" or "ejected" game count towards the awards ?


JoeBot is working on that problem with the messages... For now, however...

If you have lost your last life, and you can no longer affect the outcome of a game, using the Logout button will have no effect on your stats, or the points that other players will get for winning the game. If you are killed out, then the game is over as far as you are concerned. You can safely Logout without affecting the other players' stats.

OTOH... If you are EJECTed from a game because you didn't make a move for a while, (usually a week or more...) then the eventual winner will not get points for your "temporary and aborted" participation in the game... If you join a game, please finish it... Please!

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EyePlay Games My Room Wiki Main Page Player's Guide FAQ Experimental Ships Quick Reference

Do Prototype games count towards my award rankings?

Most of the time, the answer is No. There are two exceptions: "Addict" and "Test Pilot" Anytime you submit a valid hand, you get one more point towards the "Addict" award. It doesn't matter if the game is on a Prototype ship or not. If you *win* a Prototype game, then you get one more point towards the "Test Pilot" award.

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I am under the impression that it is possible to "manipulate" Robo Ranks by not logging out of a game once it is finished. The player guide says that the ranks don't get updated "until the other players have finished playing". Does that mean that everybody has to have logged out?

No. A Game is considered "Finished" once a winner has been determined... refusing to log out of a game once it is finished does not affect the Robo Ranks. Keeping a "Finished" game in your game room will only prevent you from using that game slot for a game in progress.

There are times when you might want to wait a few days before logging out, however... Occasionally, someone will run a tournament of games, just for the fun of it. If you are playing in a Tournament, then you should wait to logout until the record keeper has verified the scores. Once the scores are posted, then it is O.K. to logout of the game.

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Prototype games only count on Test Pilot if you *WIN* them. I believe that this *does* include Solo "testing" games.

NOTE: The ship designers appreciate it if you give them some feedback about their designs. If you play on a Prototype ship and you notice a problem with the design, please let them know in the Com Center's "Starship Design" thread.

Of course, if you just think that it is a fun ship, please feel free to post that as well. Ship designers appreciate a pat on the back as much as the next guy! :-D

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EyePlay Games My Room Wiki Main Page Player's Guide FAQ Experimental Ships Quick Reference

What topics are in the Com Center? Do I have to be a member to use it?

The Com Center is the message board for this site. In here, you can talk to other players, ask questions, get answers, post answers, and generally chat with the other players. There is even a Private Message (PM) area... the link to that is in the upper right. And No, you don't have to be a member to use the Com Center!

The main divisions in the Com Center are:

"News and Announcements": This is JoeBot's personal message area. This is where he lets the players know about changes to the site. When JoeBot posts here, pay attention! Check the top of your Game Room. A link to the latest announcement is just to the right of the black "News" image.

"Robo Runner Rambling": This is where you can post general questions, comments, etc... Some players use this area to announce that they are going on vacation for a week or two, others use it to post interesting links to other sites. Stipe uses this area just to be Obnoxious! :-p

"Feature Requests": This is where you can ask JoeBot for possible changes to the site, or comment on other players' suggestions. This site is still growing and evolving... Input is appreciated!

"Bug Reports": This is where you should post if you find something that isn't working properly... (Or you think it isn't...) JoeBot, and many other long-time players, pay attention to this area. If JoeBot doesn't know what is wrong, he can't fix it!


"Editor Bug Reports": This area is for posting bugs that people find in the Starship Builder program. It gets used very rarely...

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Can I change/edit/delete my own posts in the Com Center?

That depends... The standard account allows you to edit your own messages. There is an "Edit" button in the upper right corner of *your* messages. It should be next to the "Quote" button. You can use this to correct typos or misspellings.

SSDC members have an additional button that allows them to delete their own posts.

Only the Moderators have the power to delete or modify messages that they did not post. If you wish to have a message removed completely, then you must contact JoeBot, Versifex, or possibly Gumbyprof... At the moment, I don't know who all of the Moderators are.

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Original question: I just tried 'subscribing' to a thread (this one) and got my first emailed message. The message that JoeBot posted just previous to this one was emailed, but oddly chopped up.

Is something wrong, or am I meant to use the link to see the full message, and the COM center has done me a "service" by summarizing the verbose 39 word message down to a terse (and mostly incomprehensible) 25 words?

NOTE: The Com Center is a purchased program. JoeBot has limited control over it.

JohnAtMC's note: But, you can set how many days--up to 127--your subscriptions last, via the Email Settings "tab" of your Control Panel.

That said... "Subscribing" to a thread in the Com Center is not like having a daily newspaper delivered to your door. If you "subscribe" to a particular thread, then you will get an email whenever that thread is updated. You won't get the full text, just the headlines... You will need to go to the Com Center to get the full story.

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EyePlay Games My Room Wiki Main Page Player's Guide FAQ Experimental Ships Quick Reference

How do I change my e-mail address?

Go to:

My Room -> My Profile -> Change My Email


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Can I change my bot name?

In short, no.

You can modify a lot of your Com Center account information, such as your Avatar, your homepage link, your MSN or Yahoo IM identity, but your Bot Name is not changeable by you. If you would like to change your Login name, contact JoeBot with your Account change request. The address is:

account AT eyeplaygames DOT com (SPAM protection format)

NOTE: JoeBot does not do this for frivolous reasons! If you *need* to change your login name or email address, he will help you out. But if you have simply decided that you no longer want to be called "BlondeBot", then you are gonna have to come up with a better reason! JoeBot has better things to do than to be your hairdresser! ;-)

OTOH, if *you* REALLY want to change your roboname, and you are willing to sacrifice your lifetime stats... then the easiest way to do that is to finish all of your current games, allow your current membership to lapse... then create a new player account with a more "Botty" sounding name. (I know of several players who have done that..) It would also be a good idea to let Joe know that you are doing this, (via the email address shown above) because he doesn't like it when players try to create multiple accounts! (and neither do your fellow players!)

NOTE: This is *just* advice. I, Vladimir, have no control over the programming for EyePlay... This is only a suggestion.

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EyePlay Games My Room Wiki Main Page Player's Guide FAQ Experimental Ships Quick Reference

Does the Com Center require a separate registration?

When you join the gaming portion of this site, you are *supposed* to have a Com Center account created for you automatically... If this doesn't happen, then please Email JoeBot and let him know what happened. The address, again, is:

account AT eyeplaygames DOT com (SPAM protection format)

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EyePlay Games My Room Wiki Main Page Player's Guide FAQ Experimental Ships Quick Reference

How do I view the "Game Log" or "Captain's Log"?

There are three ways...

http://www.eyeplaygames.com/img/screenshots/cpanel.jpg

  1. If you have not submitted your turn yet, (for example, at any time in 1-player games,) click on the Heath Meter to the right of your bot's name. (Opens it in a new window.)
  2. If you have submitted your turn, click on the Heath Meter to the right of any bot's or scanner's name. (Opens it in a new window.)
  3. At any time, delete the P#/ from the end of the URL, where # = 0-6 (depending on the order you joined, or which space your name was in on the Game Create screen) (Opens it in the same window.)
Note: I only use the third way at the end of the game, to see the number of pushes, reboots, etc. & the Bot Award Rankings.

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No, it will not save you.

You can thruster-boost *over* a damaged hull space, (ie: an Inspection Point!) but if the space that you are landing on *is* an IP that has not been fully repaired, then it will act like an open cooling shaft. You will fall through the damaged hull and lose a life! You can either plan to land short of the IP, or plan to fly over it... Landing *on* the unrepaired Hull Space will cost you a life!



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Because I do not know how to place the Table of Contents across the width of the page at the top without having a really long entry in it.

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EyePlay Games My Room Wiki Main Page Player's Guide FAQ Experimental Ships Quick Reference

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