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Final Fantasy Saga: Example Characters

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Final Fantasy Tactics

Agrias Oaks

At Orbonne Monastery

Human Soldier 7/Holy Knight 1

Init +11; Senses Perception +5


Defenses Ref 27 (25) Fort 23 Will 22

Hp 85; Threshold 23


Melee Sword +12 (2d6+7)

Ranged Stasis Sword +10 (1d6 holy)

Base Atk +8; Grp +11


Abilities Str 16 Dex 14 Con 14 Int 10 Wis 12 Cha 14


Feats Armor Proficiency (light, heavy), Weapon Proficiency (simple, light blades, heavy blades), White Magic Training, Power Attack, Cleave, Weapon Focus (light blades), Extra Second Wind, Shake It Off,

Skills Athletics +12, Endurance +11, Initiative +11, Spellcraft +11

Spells Cure x2

Gear Steel Plate, Heavy Steel Shield, Longsword

Gafgarion

At Orbonne Monastery

Soldier 7/Dark Knight 1

Init +10; Senses Perception +9


Defenses Ref 26 (25) Fort 23 Will 21

Hp 85; Threshold 28


Melee Sword +12 (2d6+7 or 3d6+7 w/ Mighty Swing)

Ranged Night Sword +9

Base Atk +8; Grp +11


Abilities Str 16 Dex 12 Con 14 Int 13 Wis 10 Cha 12

Talents Armored Defense, Devastating Strike (light blades), Improved Armored Defense, Juggernaut, Night Sword

Feats Armor Proficiency (light, heavy), Weapon Proficiency (simple, light blades, heavy blades), Black Magic Training, Power Attack, Mighty Swing, Weapon Focus (light blades), Melee Defense, Improved Damage Threshold

Skills Endurance +11, Initiative +10, Knowledge (tactics) +10, Spellcraft +10

Spells Fire x2

Gear Steel Plate, Heavy Steel Shield, Longsword

Final Fantasy X-2

Yuna

Human Mage 7/Gunslinger 3

Init +17; Senses Perception +8


Defenses Ref 26 (24) Fort 21 Will 25

Hp 63; Threshold 21


Speed 6

Ranged Twin Guns +11 or +8/+8 (2d6+8) *includes Point Blank Shot

Base Atk +8; Grp +8


Abilities Str 10 Dex 14 Con 12 Int 13 Wis 16 Cha 17

Talents Spellpower (white) x2, Area Effect (white), Disciplined Spell (white), Multiattack Proficiency (guns), Ranged Disarm

Feats Armor Proficiency (mystic), Weapon Proficiency (simple, guns), White Magic Training x2, Point Blank Shot, Precise Shot, Quick Draw, Dual Weapon Master I, Skill Focus (Initiative, Spellcraft)

Skills Initiative +17, Perform +13, Persuasion +13, Spellcraft +18

Spells Cure x3, Esuna, Rise x2, Protect, Shell


Rikku

Human Scoundrel 6/Noble 1/Alchemist 3

Init +18; Senses Perception +10


Defenses Ref 25 (22) Fort 23 Will 24

Hp 69; Threshold 23


Speed 6

Melee Twin Daggers +9 or +7/+7 (2d4+7)

Ranged Grenade +9 (4d6 fire)

Base Atk +6; Grp +8


Abilities Str 14 Dex 17 Con 12 Int 13 Wis 10 Cha 14

Talents Steal, Fool's Luck, Knack, Boost Ally, Craft Grenade, Throw Potion

Feats Weapon Proficiency (simple, light blades), Melee Defense, Skill Focus (Initiative, Stealth), Chemist, Medic, Skill Training (Treat Injury), Dual Weapon Mastery II, Weapon Finesse

Skills Acrobatics +13, Initiative +18, Knowledge (Alchemy) +11, Mechanics +11, Perception +10, Stealth +18


Paine

Human Soldier 10

Init +13; Senses Perception +10


Defenses Ref 25 (22) Fort 26 Will 21

Hp 120; Threshold 26


Speed 6

Melee Greatsword +14 or +9/+9 (3d6+10) or +12 or +7/+7 (4d6+10) w/ Rapid Strike

Base Atk +10; Grp +13


Abilities Str 16 Dex 16 Con 16 Int 13 Wis 10 Cha 10

Talents Devastating Attack (heavy blades), Penetrating Attack (heavy blades), Weapon Specialization (heavy blades), Battle Analysis, Tough as Nails

Feats Armor Proficiency (light), Weapon Proficiency (simple, light and heavy blades), Power Attack, Cleave, Rapid Strike, Double Attack (heavy blades), Acrobatic Strike, Weapon Focus (heavy blades), Toughness, Trip, Throw, Improved Defenses

Skills Acrobatics +13, Athletics +13, Endurance +13, Initiative +13, Perception +10


Ivalice

Finalfantasysaga

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This page was last modified on 25 June 2007, at 01:58.
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