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Alignment: any good
Hit Die: d8
Base Attack Bonus: poor
Good Saving Throws: Fortitude, Will
Base Skill Points: 4
Weapon Proficiencies: simple
Armor Proficiencies: light (no metal allowed)
Source: Miniatures Handbook

"A healer is adept both at detecting the ailments of allies and understanding the coarse, unruly thoughts of beasts."

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This page was last modified on 16 July 2007, at 03:26.
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