Living ENWorld:Adventure:Hunt for the Cirya de Pietro
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[edit] Hunt for the Cirya de Pietro (DM: GnomeWorks, Judge: garyh)
This was something different...a sea adventure, complete with gunpowder weapons!
GnomeWorks� description of Orussus�s docks is similar to Jack Haggerty�s:
The region surrounding the docks seems to be of lesser quality than the rest of Orussus. The buildings are slightly shabbier, more crowded; streetside beggars are a slightly more common sight here. The rainfall has made small muddy puddles in the road, though they are few enough that you can step around them.
The shops here seem more geared towards ships, as would be expected, though there are only a handful interspersed between a multitude of taverns. No merchants hawk their wares here, though you can occassionally hear laughter from a tavern as you pass by.
Asking a man dressed in rough clothing for Jericho, he points towards the docks, apparently further along the road you're on.
You travel on for a short time, and eventually reach the docks themselves. Several large ships sit in port, though you can see little movement on them; the rest of the place seems almost deserted, though every now and then you see or hear someone passing by.
On your left there is a small, though wellkept shop, with a sign hanging above the door: Jericho's Repairs.
Some other nuggets gleaned from the adventure:
- There are rusty nails near the entrance to Jericho�s shop.
- The front room of Jericho�s shop is almost filled by a round table and a half-dozen chairs. A wide door leads to a larger workshop in back. Many rusted nails stud the walls.
- Common trade goods in Orussus are furs, food and lumber.
- The port at Travilis accepts both pirate and merchant ships. All ships berthing must pay 3 gold, and the captain is expected to sign a ledger with his name and the name of his ship.
- The harbormaster at Travilis occupies a small shack at the end of the docks. Repairs can be arranged for any ship, no questions asked.






