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Living ENWorld:Pantheon:Jareth

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[edit] Jareth

"JAIR-eth"
The Keeper of the Labyrinth, The Grim Dealer

Enworldian Lesser Deity
Divine Rank: 9 (Lesser)
Symbol: A black king chess piece over a white maze on a silver background
Home Plane/Domain: The Nine Hells of Baator/The Labyrinth
Alignment: Lawful Evil
Portfolio: Games of skill
Worshipers: Assassins, mages; those who play games of skill, occasionally gamblers
Classes: Assassin, rogue, sorcerer, wizard
Domains: Evil, Law, Death, Knowledge
Favored Weapon: Playing Cards [treat as shurikens]
Special Possessions: The Labyrinth, a small board with platinum pieces that can trap its players within the game

DESCRIPTION
Jareth is the god of games. The games he favors are those that are one-on-one that require a great deal of skill; however, he looks upon all games as his domain. He takes each game seriously, be it a childish game of marbles or the 'game' of an assassin hunting down his prey. He has a great dislike for those who mock games, or those who flaunt them.

When he appears on the prime material plane, Jareth appears as a well-groomed gentleman with sleek black hair. He often carries implements of gaming: a travel-sized chessboard with exquisite pieces, a deck of ivory playing cards, a set of mithril-tipped darts, and the like.

DOGMA
Play well and to win. Never give quarter your enemies. Watch the movements of those who oppose you and learn from their ways; in this way can you gain advantage over them. Never underestimate the power of a game. Be cunning in all things, and never let your guard down. When a game is won, honor the winner, regardless of whether he is friend or foe. When judging a game, be impartial in all things � do not let personal bias interfere with a game. Obey all the rules of a game, but always remember to look for the loophole.

CLERGY AND TEMPLES
The followers of Jareth are almost always dressed in robes of black, white, and silver. They are easily identified by the black metal chess piece they wear around their neck, which is indicative of their rank in the church hierarchy: those who wear pawns are unimportant, but those who wear bishops or knights are more powerful. Only the high priest of Jareth is allowed to wear a queen; none are permitted to wear a king, as that is Jareth's personal symbol.

Jareth's priests are allowed to build temples in most places, so long as they obey the laws of the land � which they always do. His temples are often stocked with a variety of gaming implements, similar to the ones Jareth himself carries when he vists the prime material. His priests are also relatively common in places where gaming is a major trade, as they are highly useful in their ability to impartially judge all games they observe; they are usually carrying an assortment of gaming implements, though not usually of the same quality or quantity that Jareth carries.

RITES AND RITUALS
Jarethian rites always involve a game of some sort, usually involving two people. Most of their rites are used to celebrate the opening of a gaming house, though some are used to test those who would become priests of Jareth; winning means induction into the order, and losing means death, for the would-be priest.

LEGENDS
Jareth has little to do with most other deities � he keeps to himself. Deities who would get along with him are usually put off by his seriousness with games and his strict adherence to rules. He is known to occasionally work with Taka, whose double-crossing he considers an entertaining game; however, her chaotic nature irks him greatly, and any alliance between the two does not last long.

-Created by GnomeWorks

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