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Living ENWorld:Pantheon:Seven Sisters

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[edit] Ahrianna

"ah-ree-AH-nuh"
Goddess of Delirium, Mother of Monsters, Daugher of Madness, Clarity

Enworldian Demigod
Symbol: Eight eyes in two lines of four on a field of purple
Home Plane: Outer Plane of Chaotic Evil
Alignment: Chaotic Evil
Portfolio: madness, insanity, aberrations, enlightenment
Worshippers: Aberrations, madmen, those seeking enlightenment by pushing mental boundaries
Cleric Alignments: CE, CN, NE
Domains: Chaos, Madness, Mind
Favored Weapon: Flail

Ahrianna is one of the Seven Sisters.

As daughter of Halor, Ahrianna is tainted by the Chaos he embodies. Her birth was particularily difficult on her mother and as such she has always been treated as the black sheep of the family. Twisted as she is Ahrianna embodies insanity. Those who worship her are either insane themselves or seek to play with madness in order to find clarity and enlightenment. The dogma of many who follow her is, "Only through madness can one find true purpose.".

From Ahrianna many of the strangest creatures in EnWorld have flowed. She has given birth to a number of different aberrations including the rust monster, the gibbering mouther, the otyugh, and most notorious to those who've encountered them, the beholder. As Mother of Monsters, her children have been a bane to both the lives of Enworldians and their sanity.

Rituals preformed by the Cult of Eyes are scenes of pure chaos and bedlam, with a howling orgiastic high priestess leading a congregation in foul rites that cause her holy symbol to glow with an eerie yellow mist, that sweeps out and engulfs them all, causing tentacles, eyestalks, warts, and slime to sprout across the celebrants bodies, as they twist into maddened beasts from out of a nightmare.

Note: The spell random action in the Madness Domain has since been changed to lesser confusion, as the former does not exist.

-Created by Erekose13

[edit] Ayratha

"EYE-roth-uh"
Lady of the Gauntlet, Fire Sister

Enworldian Demigod
Symbol: Crucible pouring.
Home Plane: Plane of Earth.
Alignment: Lawful Neutral.
Portfolio: Trial, transformation, the discovery and pursuit of purpose, hidden beauty.
Worshippers: Those who live by and are tested by forged metal - smiths, soldiers, warriors, artisans; those who explore the limits of their strength.
Cleric Alignments: LG, LN, TN, LE. Neutral aligned clerics of Ayratha always turn undead.
Domains: Law, Fire, Strength.
Favored Weapon: "Resolute" a warhammer, +2 flaming.

Ayratha is one of the Seven Sisters.

The daughter of Chennet', Ayratha is a demi-goddess of forged metal, the hidden beauty and strength of the earth and trial by fire. She is copper at dawn, gold at noon and iron at night. She is a goddess of potential and purpose - urging her followers to test themselves and others at all times - for only through suchs tests are purpose, truth and beauty revealed. She relishes and fears the transformative power of Fire - at each summer solstice Ayratha goes to the Tower of Fire to renew her form and purpose for the coming year. During this time she is reforged by the prayers of her faithful. For a week's time she is Chaotic Neutral, and the faithful enjoy a week of prayerful abandon, if the two words can be spoken in the same breath. Though it would seem so, she is not a forge goddess in a physical sense, but a goddess of trial and transformation. Gnomes often worship her as a goddess of patience, endurance and gemstones - beauty through pressure and time.

Ayratha requires that her clerics test themselves and those around them and as such clerics are not always popular. True adherents are rare, strong-willed individuals.

She is very connected to the lives of her mortal followers and is, as deities go, very involved in mortal life. She appears to issue challenges or inspire her faithful (and others) during their own times of trial. She does not directly answer prayers, but empowers those who follow her ways to accomplish their goals. She appears as a tall, straight-backed woman with dark hair and eyes. She alternately wears shimmering dresses of impossibly tiny, cloth-like mail or heavy and ornate full plate armor - her head always haloed in flame. In either guise she bears her blazing warhammer "Resolute", a gift from her father, Chennet'.

-Created by Sparky

[edit] Phyrah

"fey-RAH"
The Searcher

Enworldian Demigod
Symbol: A kite shield bearing a stylized silver falcon or winged flute.
Home Plane: Varies.
Alignment: Neutral.
Portfolio: Travel, exploration, music, storytelling and quests.
Worshippers: Messengers, Adventurers, Bards.
Cleric Alignments: Any neutral.
Domains: Air, Protection, Travel
Favored Weapon: "Swift" a flying shield +3.

Phyrah is one of the Seven Sisters.

A daughter of Verdante, Phyrah is the wind, a seeking goddess, questing endlessly over all the lands. She aids and hinders those who are on journeys, long or short. In her wanderings she has seen and done and learned much and she loves to share the wonders of her travels. She is a tale at the campfire, the wind at your back. She is a great friend of Grendath and the two have shared many adventures together. She often finds herself at odds with Delanor because while many sailors fear the ocean, they love the wind. She treats Chennet' like a favorite uncle and she always brings him a skin of cold, pure water when she returns from her journeys.

Her clerics may be of any neutral alignment and embody the different forms of wind, steady trade winds, unpredictable gusts, spring breezes and storming gales. The goddess loves music, especially flutes, harps and chimes, her temples and shrines are often filled with such music.

The ephemeral, enchanting demi-goddess rarely shows herself to her followers, preferring to whisper on breezes or rage in storms, but when she does she appears as a red-cheeked woman of any race (most commonly halflings and humans) with windblown hair clad in traveler's gear. She is often accompanied by her great, celestial falcon, Kite.

-Created by Sparky

[edit] Shurassa

"shoo-RAH-ssah"
Wrath Daughter, Storm Hag, Mother of Grace

Enworldian Demigoddess
Symbol: A dove holding a bolt of lightning in its beak.
Home Plane: Varies.
Alignment: Chaotic Neutral.
Portfolio: Storms, hurricanes, catharsis and forgiveness.
Worshippers: Sailors, fishermen, criminals and those who suffer and seek redemption or release.
Cleric Alignments: CG, CN, CE.
Domains: Air, Chaos, Water, Weather
Favored Weapon: Trident "Stormshard"

Shurassa is one of the Seven Sisters.

Daughter of the sea god Delanor, Shurassa is the violence of a storm at sea, as well as the welcome calm after. She can be unpredictable and considered harsh by those who have run afoul of her temper, but she can be as swift to forgive and bring peace to her followers as she is to bring gales and thunder. Ayratha has often called upon her sister to call the sea's rage down upon the crew of a worthy ship. Shurassa has a strained relationship with Phyrah, as the light-hearted goddess is more often loved than feared by followers.

Those who suffer painful diseases or wasting illnesses burn candles afloat in sea or salt water to summon her to their sides and ease their pain. Those who suffer great personal trial will seek out storms and cry hymns and prayers to the goddess to release them from their struggles. Those she answers are not always grateful.

Hymns to the goddess are part praise for the majesty of a storm tossed sea and supplications to stay her wrath. Her temples are often found on coastlines hit by hurricanes and it is a rare ship that doesn't have a shrine to the storm goddess. It is considered good luck to sail with a piece of a ship sunken by her wrath, as many believe she does not visit her wrath upon the same ship twice. The truth of that is hard to ascertain, as the ships upon which her wrath has been spent, do not often survive the experience. Even so, many sailors will put a splinter from a sunken ship or some image of a ship sinking beneath a shipboard shrine in efforts to turn the goddess' attention.

She appears as a grey-eyed woman with severe features, often elven, with long black hair that clings to her face and neck and shoulders, wet with rain and sea water. She wears a dress made of the sails of sunken ships of all nations and wears a golden circlet upon her brow said to be a gift from Ayratha. She wields a trident named "Stormshard" after her father's blade.

-Created by Sparky

[edit] Ulura

"oo-LOO-rah"
The Lover, Moon Daughter

Enworldian Demigoddess
Symbol: A white crescent moon on a field of black or silver. Moonflower on a field of black.
Home Plane: Varies.
Alignment: Neutral.
Portfolio: The enchanting power of moonlight, love and lovers, secrets and the night.
Worshippers: Lovers, Bards, Lovelorn.
Cleric Alignments: Any neutral.
Domains: Protection, Trickery, Knowledge, Charm.
Favored Weapon: None (unarmed strike).

Ulura is one of the Seven Sisters.

The daughter of Hyrag, Ulura is the moonlight that falls upon lovers' trysts, the darkness that envelops them. She is the twist in your stomach, the power of sweeping emotion and the enduring flame of passion. She knows the secret paths that lead one love to another and requires that her priests help lovers whose hearts are true find these paths. She takes special interest in selfless, unrequited love, looking after these oft spurned or unkindly treated lovers.

Her clerics may be of any neutral alignment, though their focus tends to change with their alignments. Good clerics nurture and guide lovers, urging them to faithfulness and union. Chaotic clerics embrace the passion of the goddess with little regard for consequence. Lawful clerics are the keepers of marriage rites and rituals and the aspect of Ulura that they represent is invoked in marriage ceremonies throughout Enworld. Evil clerics embrace the wreckage of love, the bereavement, madness and vengefulness.

Temples to the goddess vary widely, from formal temples that house Ulura's eternal flame to banquet halls and quiet cloistered gardens. A sect of chaotic priests have maintained holy brothels for decades, some say centuries. The appropriateness of such establishments is a topic of much interest within (and without) the worship of the goddess.

Ulura is said to be so lovely that all who see her are instantly smitten. The goddess, to protect her followers and others from her enchanting visage, wears long diaphanous robes that, largely, conceal her form and face. Even her eyes are entirely covered. Some legends and myths say that she is blind and attribute this to her rule over the darkness of night, but if Ulura is blind, it does not impair her in any way.

-Created by Sparky

[edit] Russna

"ROOSS-nah"
Lady of the Mists, Glimmer, Will-o-wisp, The Scribe

Enworldian Demigoddess
Symbol: A bare footprint on a field of any color.
Home Plane: Varies.
Alignment: Neutral.
Portfolio: Wisdom, mystery, diplomacy, language, study, writing.
Worshippers: Scholars, Messengers, Orators, Diplomats, Students, Bards, the wise Aged.
Cleric Alignments: NG, LN, TN, CN, NE.
Domains: Knowledge, Magic, Communication
Favored Weapon: Dagger.

Russna is one of the Seven Sisters.

The only daughter of Antonidas, Russna is the mists that shroud the dawn and twilight. She is the mystery that fogs legend and forbidden knowledge. She is the wisdom of long years, the ear that listens, the hand that writes. She tends Antonidas during his experiments, keeping things orderly for the elder god. Her voice is calm and quiet and any who listen to her are soothed. She often serves as a go between amongst the gods and all respect her careful neutrality.

Priests of Russna are devoted to many different aspects of study and communication. There is no small amount of debate within her temples about the origins of her holy symbol, though most agree that her portfolio and domains have evolved over the ages and the symbol, while still associated with the goddess, is a remnant of past times when she was thought to have been a tricksome, secretive goddess of mist and mystery. Many these days embrace the footprint icon as symbolic of the hunt for wisdom and a reminder to follow Russna's humble ways.

Temples to the goddess, in urban settings, are often found near or in libraries or within embassies. Those in the wild are often lonely towers occupied by wizened clerics and wizards who have cloistered themselves for some purpose of study or meditation. A rare mystery cult is devoted to a more primitive worship of the goddess as a guide through secret places and the bearer of souls to the afterlife.

Russna is rather plain, as goddesses go, though her mouth is well-shaped and her face expressive. Her eyes are often downcast, though she has a fierce stare when moved to rare demonstrations of anger. Those who have run afoul of the goddess often find themselves tongue-tied and confused. Those who have pleased her experience crystalline clarity of mind and tongue. Ancient images of the goddess depict her tall, bare-footed and wreathed in mist. More modern images depict her seated, with ink-stained fingers, downcast eyes and a slight mysterious smile.

-Created by Sparky

[edit] Sela

"SAY-lah"
Sister of Stone, The Pillar, The Mason

Enworldian Lesser Deity
Symbol: A simple stone pillar
Home Plane: ?
Alignment: Lawful Neutral
Portfolio: Lasting accomplishments, stone buildings, unity
Worshippers: Architects, lawful leaders and heads of state, members tight-knit organizations
Cleric Alignments: Any lawful.
Domains: Earth, Law, Strength, Community*
Favored Weapon: None (unarmed strike)

Sela is one of the seven sisters.

Sela is a deity of that reveres lasting achievements from mortals above all else. She is a deity of walls, and friendship, and traditions, and lasting bonds. Her name is often invoked at the beginning of partnerships or signing of treaties, at the start of new construction, and similar occasions. Ironically, she herself rarely stays at one location, not so much wandering the land as moving purposefully from location to location, shepherding along her various worshippers and projects. Her aid is rarely overt, however- despite her position as one who encourages community, she also encourages self-sufficiency, and thus often takes the role of a teacher and encourages her servants to do likewise. Her lessons are hard as stone: she expects her followers to be able to weather whatever may comes their way, and while some question whether she and her followers are too harsh, they are known to ask whether they are harsh enough.

Although she is invoked by many races (dwarves and gnomes, notably) she is often said to favor humans. She admires their tenacity- despite their short lifespan, frail bodies, and fractious natures, they have an admirable tendency to achieve things that last. Sela's adherents are found most widely through human lands, as she attempts to teach and shepherd the human race into greater and greater things. Worship of Sela, however, has not always been met with open arms. Her tendency to support community, despite its seemingly benign nature, has caused her worship to be frowned upon in many cities- even street gangs are a form of unity she wholeheartedly supports, and she has, throughout the years, proudly counted members of thieves guilds and bandit gangs among her followers.

Sela has an appearance that commands respect, with long straight blond hair and hard grey eyes set in a strong face. Her tendency to eschew clothing- to be "as naked as stone"- whenever she can get away with it has occasionally gotten her, or her worshippers, in some amount of trouble around the issue of religious iconography. She sometimes appears in a stony form- literally statuesque. She will never start a fight, but will always finish it, and encourages her followers to do the same. She also eschews most ranged weapons in combat as 'cowardly', allowing only for muscle-powered armaments such as thrown weapons and slings. Some followers have liberally interpreted this to extend to bows, particularly of the mighty sort, although Sela probably regards this as dubious.

Selans believe there is a Natural Law and Order to the universe, which permeates and ultimately controls all of existence.
Selans believe that Sela either knows or embodies that Natural Law and Order and wishes Mortals to discover this Natural Law and Order.
Selans believe that nothing lasting or significant can be done that does not accord with the Natural Law and Order.

Selans do not require other people obey the Natural Law and Order: if you want to make yourself miserable by fighting the Universe, you can. The Universe is bigger than you are, though, so you will lose.

Nomenclature
Clerics of Sela refer to things related to Sela as Selan.
Selan clerics often characterize themselves by the aspect of Sela they emphasize -- which is usually one of their domains.
Selan Clerics with an emphasis on Sela's aspect of architecture and stonework call themselves Masons. (and usually have the Earth Domain)
Selan Clerics with an emphasis on Sela's aspect of community, education, and unity call themselves Builders. (and usually have the Community Domain)
Selan Clerics with an emphasis on Sela's aspects of will, endurance, and accomplishment call themselves Commanders.

The Pillars
Sela is often depicted sitting equidistant between a white pillar of alabaster and a black pillar of basalt.
The white pillar represents Mercy, and is taken to represent her educational, healing, and good aspects. Good aligned followers of Sela often refer to themselves as "of the White Pillar".
The black pillar represents Force, and is taken to represent Sela's aspects of "Success...no matter the cost". Sela's evil followers often refer to themselves as "of the Black Pillar".
Sela's neutral followers think this whole business of pillars is pretty stupid and point out often that priests should worship the goddess and shut up about the pillars. They use neither term.

-Created by Thomas Hobbes, with additions by ajanders

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