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Mage:Session 34

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Game Date: 17th October 2010
Session Date: 19th July 2010
Author: Andy

Session 34 : Night Maneuvers

Drop down into the void under the hut lead by Ingrams.

We move to the hut identified as the one containing traces of Prime, entering though the kitchen area. Moving though the storeroom,we come to a padlocked door that Ingrams manages to pick. The room beyond smells of kerosene and changes to concrete flooring.

Sacking covers an inscribed chalk circle on the floor. Within the circle is a trap door. The circle is actually three concentric circles, containing sigils. It's obviously a ward.

Barney senses that there is a concentration of prime below. Jacqueline senses two male minds, quite elderly, enhanced by Life Magic, believed to be General HauptStadt and Doctor Orloff. Jacqueline takes photographs of the ward, while Ingrams finds a number of firing bolts, with may be used as substitutes for the one taken from our weaponry.

We make our way to the church, which is unsurprisingly unlocked. The vestry however is however, but Ingrams once again is able to pick it. The vestry contains a large number of pieces of religious paraphernalia that Barney believes to be enchanted. We replace our AR15's bolt with those lifted from the stores.

We make our way back the our hut, believing we have been unobserved.

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