Log in Page Discussion History Go to the site toolbox

People of the Fallen Empire

From BluWiki

Here be many of the ordinary free people of the Fallen Empire.
All men stand ready to defend the realm.

Apothecary

35 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (15) Status 1 (5), Talent: Healer +1 (10)
  • Disadvantages: (-22) Hidebound (-5), Nosy (-1), Proud (-1), Sense of Duty (-10) and Stubbornness (-5)
  • Skills: (42) Area Knowledge-12 (IQ/E)(4), Diagnosis-12 (IQ/H)(8), Gardening-11 (IQ/E)(2), Merchant-11 (IQ/A)(4), Pharmacy (Herbal)-12 (IQ/H)(8), Physician-11 (IQ/H)(4), Poisons-10 (IQ/H)(4), Veterinary-12 (IQ/H)(8)

Armorer

40 Points

  • Attributes: (10) ST 11 (10) DX 10 IQ 10 HT 10 - HP 11 Dmg: 1d-1/1d+1
  • Advantages: (25) Artificer +1 (10), Fit (5), Single Minded (5), Status 1 (5)
  • Disadvantages: (-26) Bad Temper (-10), Imaginative (-1), Overconfidence (-5), Stubbornness (-5), Workaholic (-5)
  • Skills: (31) Armory-13 (IQ/A)(8), Axe/Mace-10 (DX/A)(2), Broadsword-10 (DX/A)(2), Carousing-10 (HT/E)(1), Heraldry-10 (IQ/A)(2), Merchant-11 (IQ/A)(4), Metallurgy-10 (IQ/H)(4), Professional Skill (Blacksmith)-12 (IQ/A)(4), Riding-11 (DX/A)(4)

Banker

40 Points

  • Attributes: (20) ST 10 DX 10 IQ 11 (20) HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (15) Comfortable Wealth (10) Status +1 (5)
  • Disadvantages: (-20) Incurious (-5), Miserliness (-10), Selfish (-5)
  • Skills: (25) Accounting-11 (IQ/H)(4), Administration-10 (IQ/A)(1), Economics-10 (IQ/H)(2), Finance-13 (IQ/H)(12), Mathematics-10 (IQ/H)(2), Merchant-11 (IQ/A) (2), Savoir Faire-10 (High Society) (IQ/E)(1), Writing-10 (IQ/A)(1)

Barber

25 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (10) Fashion Sense (5), High Manual Dexterity +1 (5)
  • Disadvantages: (-10) Chummy (-5), Unfit (-5)
  • Skills: (25) Area Knowledge-11 (IQ/E)(2), Bard-10 (IQ/A)(2), Brawling-10 (DX/E)(1), Diagnosis-10 (IQ/H)(4), Knife-12 (DX/E)(4), Merchant-10 (IQ/A)(2), Pharmacy (Herbalist)-9 (IQ/H)(2), Professional Skill (Hairdressing)-12 (IQ/A)(8)

Barkeep

30 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP10, Dmg 1d-2/1d
  • Advantages: (15) Alcohol Tolerance (1), Common Sense (10), Fearlessness 2 (4)
  • Disadvantages: (-11) Compulsive Carousing (-5), Overweight (-1), Unfit (-5)
  • Skills: (26) Area Knowledge-11 (IQ/E)(2), Bartender-12 (IQ/A)(8), Brawling-12 (DX/E)(4), Carousing-12 (HT/E)(4), Cooking-11 (IQ/A) (4), Intimidation-10 (Will/A)(2), Short Sword-10 (DX/A)(2)

Barmaid

25 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP10, Dmg 1d-2/1d
  • Advantages: (5) Alcohol Tolerance (1), Attractive (4)
  • Disadvantages: (-5) Reputation -2 (with married women)(-5)
  • Skills: (25) Area Knowledge-11 (IQ/E)(2), Bartender-9 (IQ/A)(1), Brawling-10 (DX/E)(1), Carousing-12 (HT/E)(4), Cooking-11 (IQ/A)(4), Gambling-10 (IQ/A)(2), Knife-10 (DX/E)(1), Savoir-Faire (Servant)-12 (IQ/E)(4), Sex Appeal-11 (HT/A)(4), Streetwise-10 (IQ/A)(2)

Barrister

35 Points

  • Attributes: (20) ST 10 DX 10 IQ 11 (20) HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (15) Status 1 (5), Wealth (Comfortable)(10)
  • Disadvantages: (-27) Attentive (-1), Compulsive Behavior (Lying) (-15), Overconfident (-5), Proud (-1), Sense of Duty (to clients) (-5)
  • Skills: (27) Bard-12 (IQ/A)(4), Criminology-10 (IQ/A)(1), Diplomacy-11 (IQ/H)(4), Fast Talk-11 (IQ/A)(2), Law-12 (IQ/H)(8), Research-12 (IQ/A)(4), Savoir Faire(High Society)-12 (IQ/E)(2), Writing-11 (IQ/A)(2)

Brothel Keeper or Madam

25 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (10) Wealth (Comfortable) (10)
  • Disadvantages: (-31) Callous (-5), Careful (-1), Greed (-15), Sense of Duty (Employees) (-5), Reputation -1 (-5)
  • Skills: (46) Administration-11 (IQ/A)(4), Area Knowledge-10 (IQ/E)(2), Carousing-11 (HT/E)(2), Fast Talk-11 (IQ/A)(4), Knife-12 (DX/E)(4), Merchant-12 (IQ/A)(8), Professional Skill (Prostitute)-12 (IQ/A)(8), Savoir Faire-11 (Servant) (IQ/E)(2), Sex Appeal-11 (HT/A)(4), Streetwise-12 (IQ/A)(8)

Caravan Leader

Constable

Courtesan

25 Points

  • Attributes: (0)ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (10) Wealth (Comfortable) (10)
  • Disadvantages: (-15) Callous (-5), Compulsive Carousing (-5), Selfish (-5)
  • Skills: (30) Area Knowledge-9 (IQ/E)(1), Carousing-11 (HT/E)(2), Dancing-11 (DX/A)(4), Fast Talk-11 (IQ/A)(4), Knife-12 (DX/E)(4), Professional Skill (Prostitute)-12 (IQ/A)(8), Savoir Faire-11 (High-Society) (IQ/E)(2), Sex Appeal-11 (HT/A)(4), Singing-10 (HT/E)(1)

Farmer

Harlot

20 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (4) Attractive (4)
  • Disadvantages: (-18) Callous (-5), Careful (-1), Greed (-7), Reputation -1 (-5)
  • Skills: (34) Area Knowledge-12 (IQ/E)(4), Carousing-11 (HT/E)(2), Fast Talk-11 (IQ/A)(4), Knife-12 (DX/E)(4), Professional Skill (Prostitute)-12 (IQ/A)(8), Sex Appeal-11 (HT/A)(4), Streetwise-12 (IQ/A)(8)

Hunter

Guildmaster

55 points

  • Attributes: (20) ST 10 DX 10 IQ 11 (20) HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (63) Alcohol Tolerance (1), Guild Rank 4 (20), Ally Group - The Guild (20), Claim to Hospitality - Same guilds in other towns (2), Status 2 (Free from rank and wealth), Wealthy (20)
  • Disadvantages: (-68) Bad Temper (-10), Code of Honor (Professional) (-5), Dependents - Family (-20), Fat (-3), Greed (-15), Sense of Duty - The Guild (-10), and Stubbornness (-5)
  • Skills: (40) Administration-12 (IQ/A)(4), Diplomacy-11 (IQ/H)(4), Fast Talk-12 (IQ/A)(4), Law (Civil)-10 (IQ/H)(2), Merchant-12 (IQ/A)(4), Politics-13 (IQ/A)(8), Professional Skill (Guild Craft)-14 (IQ/A)(12), Savior-Faire (Guild)-12 (IQ/E)(2)

Innkeeper

25 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP10, Dmg 1d-2/1d
  • Advantages: (15) Common Sense (10)
  • Disadvantages: (-16) Chummy (-5), Overweight (-1), Unfit (-5), Workaholic (-5)
  • Skills: (26) Area Knowledge-11 (IQ/E)(2), Axe/Mace-10 (DX/A)(2), Bartender-10 (IQ/A)(2), Brawling-11 (DX/E)(2), Carousing-12 (HT/E)(4), Cooking-12 (IQ/A)(8), Merchant-12 (IQ/A)(4), Savoir-Faire (Servant)-11 (IQ/E)(2)

Locksmith

Magistrate

60 Points

  • Attributes: (20) ST 10 DX 10 IQ 11 (20) HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (50) Administrative Rank 2 (10), Common Sense (10), Legal Enforcement Powers (5), Legal Immunity (5), Status 2 (Free from rank and wealth), Wealth (Wealthy)(20)
  • Disadvantages: (-40) Bully (-5), Fat (-3), Nosy (-1), Overconfident (-5), Proud (-1), Honesty (-10), Hidebound (-5), Sense of Duty (Justice) (-10)
  • Skills: (30) Bard-10 (IQ/A)(1), Criminology-10 (IQ/A)(1), Detect Lies-11 (Per/H)(4), Diplomacy-10 (IQ/H)(2), Fast Talk-11 (IQ/A)(2), Interrogation-10 (IQ/A)(2), Law-13 (IQ/H)(12), Research-11 (IQ/A)(2), Savoir Faire(High Society)-12 (IQ/E)(2), Writing-11 (IQ/A)(2)

Merchant

Midwife

Sailor

Soldier

Smith

40 points

  • Attributes: (30) ST 12 (20) DX 10 IQ 10 HT 11 (10) - HP 12, Dmg 1d-1/1d+2
  • Advantages: (7) Reputation +1 (same town) (5), Temperature Tolerance 2 (2)
  • Disadvantages: (-16) Attentive (-1), Bad Temper (-10), Stubbornness (-5)
  • Skills: (19) Animal Handling-10 (IQ/A)(2), Armoury-10 (IQ/A)(2), Axe/Mace-11 (DX/A)(2), Broadsword-11 (DX/A)(2), Carpentry-11 (IQ/E)(2), Professional Skill (Blacksmith)-12 (IQ/A)(8), Merchant-9 (IQ/A)(1)

Teamster

Woodcutter

50 points

  • Attributes: (10) ST 11 (10) DX 10 IQ 10 HT 10 - HP 11, Dmg 1d-1/1d+1
  • Advantages: (20) Fearlessness 2 (4), Fit (5)
  • Disadvantages: (-20) Bad Temper (-10), Hidebound (-5), Overconfidence (-5)
  • Skills: (40) Axe/Mace-11 (DX/A)(4), Area Knowledge (local forest)-12 (IQ/E)(4), Artist (Woodworking)-9 (IQ/H)(2), Bow-11 (DX/A)(4), Brawling-11 (DX/E)(2), Climbing-12 (DX/A)(8), First Aid-10 (IQ/E)(1), Hiking-10 (HT/A)(2), Knife-10 (DX/E)(1), Naturalist-11 (IQ/H)(8), Survival (Woodlands)-10 (IQ/A)(2), Weather Sense-10 (IQ/A)(2)

Site Toolbox:

Personal tools
GNU Free Documentation License 1.2
This page was last modified on 4 March 2006, at 19:20.
Disclaimers - About BluWiki