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The Bloodlines

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Antecedents/Orphans Menu
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  1. Game
    1. Session Logs
      1. Antecedents PI: Case Logs and Reports
      2. Orphans: Mishaps and Adventures
    2. Setting
    3. Character Generation
    4. House Rules
      1. Dreaming
    5. Atlantis Background
      1. Atlantian Confederation
      2. The Orphanage
      3. Dor-Manis Surrender
      4. Friends and Strangers
      5. The Bloodlines
    6. Antecedents Background
      1. Age of Aquarius
      2. Antecedents P.I.
      3. Dr Butler
      4. The Antecedents team
      5. Fundis
  2. Antecedents Characters
    1. Andrew: Leopold Arkenov
    2. Byron: Victor Cabal
    3. Ian: Robert Stane
    4. Richard: Corey
    5. Samson: Kai
    6. Jim: Royce
  3. Orphans Characters
    1. Andrew: Puyter the Archonian
      1. Puyter's Plan
    2. Byron: Wendy (Woody) Winter
    3. Ian: Mouse
    4. Samson: Vecna
    5. Jim: Piper Jake

In the heart (or similar) of every sentient being, living or otherwise, echoes the syncopation of a Bloodline. Through this beat impetus is imparted to all that a being is capable of: the more dramatic the Bloodline the greater the feats, be they of strength, of magical power, of mastery over death, the command of weapons, the ability to persaude or command others, of arcane knowledge; whatever.

Each Bloodline is capable of producing effects that are narrow in focus but it is also the case that diverse Bloodlines can share focis. Where this happens great wars of ascendency are waged between life forms, between death forms, and between the living and the dead, to be that focus' true masters. Also, within each Bloodline great wars are fought as house battles house, clan battles clan, and so on, to gain hierarchical status, for the Bloodline tattoo beats strongest during times of war: the crucible from which new and exciting rhythms are drawn.

Strong Bloodlines try to keep their heritages pure, preserving their strength against their enemies and only occassionally mixing their power with that of other Bloodlines, sometimes as a reward for loyal service but most often only with the strongest and most compatible of available foci.

Weak Bloodlines strive to improve their status by either loyally serving their clan superiors, by openly bastardising their heritage with other Bloodlines, or by co-opting the greatness of those of more senior in their hierarchy to further their own ends.

However, great punishments are often metered out to those who dilute their Bloodline with lesser beings - but you never know. Time and time again, great Bloodlines have emerged from the most unlikely of unions, not to mention the rise of strong Bloodlines long though lost by one and all. This is the risk that many are prepared to take, to be the one to sire a great Bloodline, to bring allies to House, Clan, species and planet when all is thought lost or forsaken.

These concerns give rise to the complex task of Bloodline Tracing, a never ending quest to know what came before, what will come, and when, although some for some Bloodline Tracers all that matters is the sound of the Bloodline drum beat and keeping it beating is all they have ever cared about.

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This page was last modified on 15 July 2007, at 02:13.
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