Log in User page Discussion History Go to the site toolbox

User:Daigoro

From BluWiki

Dominion Cross Menu
(Go to Main Page)
  1. Countries
    1. Continent Dominia Grantis
      1. Masovia
      2. Gavonais
        1. Belleterre Marquisates
      3. Tarfelz
      4. Merlkring
      5. The Bursk
      6. Khaazmeric Pharoahcies
      7. Black Society
    2. Continent Avisia
      1. Asaguni
      2. Ubantu
      3. Five Naga Kingdoms
    3. Ocean Grandean Deep
      1. Nuleeria
      2. Northern Ice Shelf
      3. Longman's Reaches
  2. Other pages
    1. World Maps
    2. Fantasy Races
      1. Ilves
    3. Magic
    4. Religion
      1. Dorgon Cosmogeny
        1. Seven Races of Mankind
    5. The Dominion Cross Relics
    6. Adventures and Plot Hooks

New stuff

The Ogrim

Orcs, goblins and ogres are collectively known as Ogrim.


  • Country: Tarfelz
  • Was invaded in First Orc Rampage 300 years ago, Ogrim capital, Ogsburk, was set up in Tarfelz.
  • Ogir the Fierce was Orcish ruler who led the 1st Rampage, conquered many countries, rule lasted 50 years.
  • Lord Fangsworn, Orcish Baron, celebrated author of a string of pamphlets and treatises regarding Ogrim role in modern society- The Moderne Orc, The Civylisd Orc, The Chivelros Orc, Roelle of the Gentilman Orc in Hye Socyetie and Nobile Warriers of the Ogrim. He has secretly founded an orcish military order, and is seeking to have it accepted by the church. His writings are inspirational for orcs and have found a novel popularity among human high society.
  • Tarfelz follows a related religion to Gavonais, worshipping the Lady of Ash. Tarfelz society is also more liberal than Gavonais.

Ogrim in Tarfelz History

Three hundred years ago, Ogir the Fierce led his horde of Ogrim across the Barrier Mountains seeking a land of gold and wonder promised him by his shamans. The great army of orcs, ogres, orcish blood sorcerors and goblin rhinocharger and razorboar riders swept through the countries of the plains and conquered each and every one of them. The empire straddled seven kingdoms from the mountains to the coast but lasted a mere 50 years. Once the great leader had died and his heir had been assassinated, his empire splintered into territories under the rule of squabbling orcish princelings, and these were then easily toppled by human rebellions. Before another decade had passed, the old human kingdoms were reinstalled, continuing with the bloodlines of their former dynasties. The remaining tribes of Ogrim were eliminated and driven back to the mountains, all but entirely removing their trace from the plains.

In the foothills of the Barrier Mountains, however, there remained a few tribes of Ogrim holding out against total expulsion. They had taken control of garrisoned citadels and fortresses in the lower mountains, or hid out in extensive cavern systems and overrun or abandoned mines- the task of fully removing their presence would have required more and more extended effort for diminishing returns in victory, and soon more pressing domestic matters came to hand for those countries bordering the mountains. Thus it was that an uneasy truce developed between the human and orcish populations. Bands of knights out to prove their mettle or beat down evil would make incursions into orcish territories, while orcish bandits made a living by picking at the edges of human civilisation.

This status quo persisted for a number of generations, the low-level hostility between the neighbouring races never quite blowing out to full-blown warfare. While the situation was less than ideal for the farmers and villagers prone to orcish raids, it never developed enough to require the attention of the kings' armies.

In the eastern Tarfelz barony of Voilgensvaal, some 180 years ago, orcish-human relations took a different turn. The baron, seeing his vassals suffering at the hands of constant orcish raids, his fertile farmlands, resource-laden forests and copper-rich mines going underworked, and his force of men-at-arms being wittled away by constant skirmishing, decided to sue for peace with the neighbouring orcish tribes. He found the tribal leader unusually amenable to his offer, the orcish tribes themselves suffering food shortages and hardship and faced with the oncoming winter, and a treaty of sorts was declared. Surprisingly, this shaky treaty held over the years, and the two races started forming ties in trade and mutual employment. Along the hinterlands of Tarfelz, other baronies followed the lead of Voilgensvaal, and many orcish tribes joined in what came to be known as the Voilgensvaal Accord.

While only an informal agreement and subject to differing interpretations and enactments in different regions, the terms of the Voilgensvaal Accord meant that Ogrim and humans would trade peacefully and equitably, that lawful transgressions could be dealt with by local jurisdiction, that orc-kind and human-kind often worked side-by-side on farms and down mines, and that the orcish tribes would be responsible for fending off attacks from other more hostile tribes based deeper in the mountains.

Thus it was that under these circumstances, 125 years ago, when the Second Orcish Rampage began to spill across the mountains led by the ignominiously titled Urlak the Unfortunate, himself chasing after old legends of a great orcish empire, it soon faltered at the borders of Tarfelz faced with equally bloodthirsty yet better-armed tribes of orcs protecting what was now their homeland. The Rampage fared well against other countries along the Barrier Mountains but well-failed in Tarfelz, and eventually petered out. The invaders variously gave up and returned across the mountains to their homelands, found ways to settle with their now-civilised brethren, or joined the still-hostile tribes living in the higher mountain reaches.

In reward for their service to their de-facto adopted homeland, and impressed at the apparent success of the Voilgensvaal Accord, the then king of Tarfelz declared the orcs to be full citizens of his kingdom, knighted the tribal leaders and made them barons of their own newly-proclaimed mountainside baronies.

The First Orcish Rampage

Old orcish traditions and legends speak of a great city built of gold and powered by unimaginable wonders which lies far to the west across the Barrier Mountains. The legend itself is possibly fuelled by stories of Coronalis, but fanciful details of the orcish version and the human version differ enough to make this theory difficult to prove. However, one similarity is that the city is laid out in a series of concentric circles, and so Ogir the Fierce adopted the emblem of 9 chalk-white concentric circles for his banner.


Ogrim- Orcs, Ogres and Goblins

Orcish Blood Sorcerors

Blood Sorcerors use blood and organs, especially the heart, tongue and liver, to fuel and enhance their magics. They can make do with animal organs from goats or cows, but prefer humanoid organs. They carry large hessian sacks, coloured rusty brown from dried blood, filled with the organs ready to use when needed. After a victory they send their apprentices onto the battlefield with long butcher's knives to collect the tongues, hearts and livers from surviving or dead soldiers, friend and enemy casualties alike.

Before going into battle, Blood Sorcerors daub their warriors' faces and shoulders with blood and rendered fat as a type of blessing.

Razorboars

Rhinochargers

Ogrim in Modern Tarfelz

Site Toolbox:

Personal tools
GNU Free Documentation License 1.2
This page was last modified on 25 November 2008, at 09:58.
Disclaimers - About BluWiki