VGOCVG oldlog
From BluWiki
[edit] The Pre-crash VGOCVG Work Log
April 25th 2007, -Seanacton
Three days into constuction. Using "DBZ Supersonic Warriors" sprites with palette changes. Thus far have created an MF battle object, 4-hit melee combo, ranged attack, a slide tackle. Also have dummy monster and working damage display triggers. No progress yet on overworld interface or menus. Total game plan thus far, style will be similar to Tales of Phantasia with realtime overworld and battle interfaces. 15 planned playable Characters: Sean, Jia, Zhang, Hope, Ken, Li, Oleg, Rocky, Hank, Nathan, MF, Rachel, Nick, Bobby, Bryan. Skill tree plan will be three pronged: Attack branch, skill branch and support branch with a few interependent skills. Background and overworld sprites tentatively collected, no overworld char sprites yet determined. Before moving on from battle testing, need to complete all skills for MF character and decide on satisfactory skill assigning system (probably up att, down att, left/right att, and att etc.). Also, must complete compiling a list of all necessary variables and what they do. Need, finally, to learn code for drawing from a database (levelling and skill trees) and remote accessing code (for skill assignment). Peace.
April 27th 07 - Seanacton
Built a battle menu display that will draw hp and other crap. MF, Ken, and I came up with what will prolly become the list of evil/good teachers/people as well as locations, side quests and the like. Ken has agreed to help design the algorithms for character growth and MF is doing dungeon design.
April 28th 07 - Seanacton
Working on further customization for MF character
May 12th 07 - Seanacton
Been a while since I've had time to work really on the game. Made three more combos for MF (direction arrows) also, did Mountain of Hatred attack. Few bugs need to be worked out, the ability to stop movin during moving attacks, facing bug while moving after attacks, timing back to floor on combos. Overall, game is looking better. Need to finish MF skill tree and program all attacks in, so I can build the skill tree and levelling system.
July 19th 2007 - Seanacton
Well, uh, bascially. been slacking off. So, finished MF skill tree and general system. All chars will now have three distinct branches and 16 possible skills (1 base and 5 in each branch). No adding MF skills so i can create a skill tree system. Still need to add levelling.
July 31st 2007 - Seanacton
K, worked out a multitude of algoriths on paper and other stuff, elements, stat growths, status effects, and attack types, mostly. Reworked the look of the battle screen, now the player caharacter will be featured on the right, with a portrait, stats, and presently equipped skills. The other three will be in the bottom left. Also, planning to add a "mini map" to the top to fill blank space. Reworked damage display, o each hit is independent of others.
August 2nd 2007 - Seanacton
Added primitive levelling system, no visual effects yet, only actual levelling and stat increase. Need to make MF skills
August 16th 2007 - Seanacton
Created webpage, and wrote lots of shit.
January 21st 2008
K, so it's been ages and much shit has happened. Computer got fried destroying the entire game except for the info posted here and some sprites I had sent to Jiajia. (Luckily). But now, In the lull that is christmas I found time to begin toying with gamemaker again and have successfully revived the VGOC Video Game. It isn't quitre up to its previous glorious levels of awesomeness, but it is returning at great speed, soon all sorts of kool shit will be possible. bwahahahahahaha. OK, back to studying.






