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Wind Future of Bludhaven

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Windrider

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Real Name: Karan Lyn Creed
Current Alias: none
Aliases: Windrider, Dark Rider, Kat, Isis
Identity: Public
Alignment: Good
Affiliation: X-Men, formerly Bludhaven New Students, The Corporation
Relatives: Sabretooth (father), half-sister Kate (deceased), mother Ria (deceased), half-brother Graydon (deceased), half-sister Lily, husband Tony Stark
Universe: Earth-82004
Base Of Operations: Bludhaven, New York

Age: 27
Gender: Female
Height: 5'8"
Weight: 137 lbs
Eyes: Blue
Hair: Blonde
Unusual Features: Eyes have slightly cat-shaped pupils

Citizenship: American
Marital Status: Married
Occupation: Mayor of Bludhaven
Education: Some college

Origin: Karan was born a Mutant
Place of Birth: Los Angeles, California
Creators: jealousghost



History



Related characters: AoA Windrider, Kat, Windrider of Earth 820004

Earth-82004

This Karan has the same early history as her Earth 82004 counterpart.

Abandoned for the Last Time

Finding Her History

Wicked and Maria

Femme Fatales

Ghost, Wicked, Mystique AoEs works against them

S.H.I.E.L.D.

Wonder Woman Tony Stark



Social Life

Enemies

Karan's greatest enemy is her father Sabretooth. He was always interested in her powers, hoping to find a protege. Instead Karan defeated him and ran away (the only time she had every defeated him, and the first time she revealed her power's true potential). Since then he has tried to kill her every year on her birthday.

Friends of Humanity. Every mutant's worst enemy, but also the group that killed Karan's sister Kate and friend Maria.

Karan has a long standing feud with X-23. That feud continues to this day even though both women have become more civilized.

Love Life

Chase was Karan's first boyfriend in high school. Their fledgling romance was brought to a swift end, however, when he was killed by Anthony and the Friends of Humanity at a school assembly.

Angel was Karan's first true love. She met him in the infirmary on the first day she spent in Xavier's School. They had a long flirtatious friendship. Once Karan was halfway through her schooling they started dating, known only to Storm. But as Karan neared graduation she found Warren distracted by an older Asian woman named Psylocke. Eventually Warren left Karan for the woman, and Karan left the X-men.

Karan had an interest in the rebellious X-man Mark Maxwell. Professor Xavier didn't sanction the relationship, feeling that it was bad for both of them. Playing the part of the father who knows best, he sent Karan away to one of his smaller schools. While Karan was away Mark disappeared without a trace.

Months later Karan started a new life in Bludhaven, where she met Dick Grayson and became friends with him. They spent most days together. Unbeknownst to both of them, they each had secret identities. Both Dark Rider and Nightwing fought as vigilanties (and occassionally fought each other). Karan soon missed her adopted family and returned to the X-men.

Deadpool attacked Nightwing and Windrider but failed in his attempt to assassinate them. When Karan was given her student's magic vision to see people for who they are in their hearts, she saw Deadpool as a ruggedly handsome man who she immediately developed a crush on. But she is afraid of him, as she is of all Weapon X members.

Friends

Three-in-One Jubilee Boomer Cassandra Nova Views Storm as a mother figure Views Charles Xavier as a father figure



Roleplaying Statistics

NAME: Karan Creed
CHARACTER INFO: [Karan info], [Isis info]
AGE: 19
STRENGTHS: Healing factor; Talents: dancing (ballet, club), Weather reading, Street Smarts, Sleight of Hand, Feline like vision. AS ISIS: Wisdom, Intelligence
WEAKNESSES: depresses easily, not skilled in hand to hand combat, relies on powers and weaponry
__________________
STATS
STRENGTH: Good
AGILITY: Remarkable
ENDURANCE: Incredible
REASON: Remarkable
INTUITION: Remarkable
PSYCHE: Amazing
SPEED: Remarkable (Amazing when moving at superspeeds)
POPULARITY: Amazing
______________________
DICE
PHYSICAL ATTACK: Typical 1d6
PHYSICAL DEFENSE: Remarkable 3d10
ENERGY ATTACK: see below (elemental based)
ENERGY DEFENSE: Remarkable 3d10
PSYCHIC ATTACK: none
PSYCHIC DEFENSE: Amazing 1d50
OTHER ABILITIES:
AS ISIS:
Power of Isis: When she wears her mystic amulet (of Unearthly material) and speaks the words, "Oh Mighty Isis," the spirit of the Goddess enters her body. Her personality is submerged until Isis uses her powers over time and space to change back into Karan. This spell adds almost a hundred pound of impervious godly muscle and tissue to her frame. This spell seems to be solely vocal; she cannot access this spell if she is gagged or hampered in some way from talking. The precision of this spell is somewhat askew. All she has to say is "I Am Isis" and she is mystically transformed and instilled with the powers of the goddess. In her Isis form, Karan possesses the following attributes:

  • Superhuman Strength: Isis has superhuman strength drawn from the Egyptian Gods, whose exact limit is unknown.
  • Superhuman Durability: Isis possesses a high degree of invulnerablity to conventional and magical harm.
  • Superhuman Speed: ability to sharpen her awareness and increase her temporal flow, appearing to move faster than humanly possible. She can move at incredible speeds, possibly equal to Wonder Woman, but maybe approaching that of Jesse Quick who can attain speeds up to the half of the speed of light. She can move fast enough to not register in the normal peripheral range of humans and seemingly vanish and disappear at will. At this speed, her mind processes information at least on a subliminal level that she is aware of her surroundings.
  • Superhuman Stamina: Her godly metabolism provides her with far greater than human endurance in all physical activities.
  • Superhuman Wisdom: Isis has exceptional photographic recall and mental acuity allowing her to read and decipher hieroglyphics, recall everything she has ever learned, solve long mathematical equations instantaneously and make intuitive guesses based on limited data to the point her guesses are almost always correct. Recall knowledge and facts that he normally should not and/or would not know with Mn ability.
  • Flight: Isis can also mystically fly through the atmosphere through sure act of will, enabling her to soar through the atmosphere at sub-orbital levels and travel across the planet. She is immune from the effects of extreme height, such as dizziness and lightheadedness. With effort, she can travel from the earth to the moon, but she requires extra-precautionary paraphernalia for interstellar travel. Unearthly speed.
  • Telekinesis: ability to move objects with the power of the mind. Rm.
  • Healing: ability to heal minor and fatal wounds. Rm.
  • Elemental Control: Isis has the ability to control various aspects of nature. As Isis, Karan has control over all of the elements. For example, she can summon a mighty wind to sweep across the land, increase or decrease the force of gravity, control the weather, create vegetation or cause geysers of molten lava to spontaneously rise from the ground. Her ability to control nature was attuned to her emotions as well. Un.
  • Chlorokinesis: One of the many applications of Isis' command over the elements is the ability to manipulate and control plant life. Mn.
  • Transformation: Karan can instantly transform into the costume and Isis and back again. Un.

AS WINDRIDER:
(see Karan's profile)
__________________
WEAPONS
AS WINDRIDER:
Twin Pistols: Carries two ornate black pistols that deal two shots of Excellent damage. Rarely uses them. [reference image].


Notes

I created Windrider in 2001, way before Marvel created Wind Dancer. Do Marvel creators lurk in my guild? Who knows. But this isn't the first similarity that appeared in their comics!

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This page was last modified on 31 May 2009, at 03:17.
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