Final Fantasy Saga: Feats
From BluWiki
Feat Changes
Armor Proficiency (light -> medium -> heavy) becomes Armor Proficiency (light, heavy, mystic). Each armor feat may be taken individually without any prerequisites.
Throw out all the old Weapon Proficiency feats and replace them with Weapon Proficiency (simple, light blades, heavy blades, polearms, bows, guns)
Force Boon renamed Mist Born
Strong in the Force renamed Touched by the Mists
Force Points renamed Mist Points
Force Sensitive, Cybernetic Surgery, and Force Training cut.
Magic Training Feats
Each may be taken multiple times.
Black Magic Training
Grants Spellcraft as a class skill. Adds 1+Int mod Black Magic spells to your spell suite.
White Magic Training
Grants Spellcraft as a class skill. Add 1+Wis mod White Magic spells to your spell suite.
Red Magic Training
Requires Black Magic Training and White Magic Training
Adds 1+Cha mod Black and/or White Magic spells to your spell suite.
Time Magic Training
Requires Black Magic Training x2
Adds 1+Int mod Time Magic spells to your spell suite.
Arcane Magic Training
Requires White Magic Training x2
Adds 1+Wis mod Arcane Magic spells to your spell suite.
Item Feats
Chemist
Requires Knowledge (Alchemy) trained
You may use restorative items as a standard action, rather than a full-round action. You may reroll your Treat Injury check when using Antidotes, Echo Grass, Eye Drops, Softs, and Remedies and keep the better result.
Medic
Requires Treat Injury trained
You may use restorative items as a standard action, rather than a full-round action. You may reroll your Treat Injury check when using Potions, Hi-Potions, X-Potions, and Phoenix Downs and keep the better result.
NOTE: If you have both Chemist and Medic, you may use restorative items as a swift action.






