Log in / create account Page Discussion Edit History Go to the site toolbox

Living ENWorld:Skills and New Skill Uses

From BluWiki

Main Page | Geography | History | Organizations | Deities and Demigods | Characters | Rules and Mechanics

Perform (Gladiatorial)

This use of the perform skill differs from the standard sub skills in a few ways.

Class Skill
In addition to those classes normally having perform as a class skill, Perform (Gladiatorial) is available as a class skill to fighters and barbarians.

Number of Performers
Attempting to use Perform (Gladiatorial) as a single performer (such as through weapon drills or sword dances) incurs a -5 penalty to the check.
Two performers working together can either use the aid another maneuver (if they are playing out a mock battle with a predetermined winner) or make opposed checks (or a series of opposed checks) to determine the outcome of a stylish and non-lethal competition.
A performer attempting to simultaneously make a gladiatorial performance and engage in a lethal battle (whether it is against another gladiator or a non-performing opponent) takes a -1 penalty to all attack rolls and to AC as she must balance effectiveness with entertainment.

Synergy
A character with 5 ranks in Perform (Gladiatorial) gains a +2 bonus to intimidate checks to demoralize an opponent.

Bardic Music
As a non-auditory performance, Perform (Gladiatorial) cannot be used to activate a bardic music ability.

Circumstance Bonuses
Factors which give static bonuses to attack rolls (such as masterwork or magical weapons, weapon focus feats etc) add the same bonus to Perform (Gladiatorial) checks. Temporary or variable factors to attack rolls (such as spells, Power Attack or Two-Weapon Fighting) have no effect on the perform check.

- Created by Kahuna Burger

Site Toolbox:

Personal tools
GNU Free Documentation License 1.2
This page was last modified on 9 December 2008, at 11:49. - This page has been accessed 1,024 times.
Disclaimers - About BluWiki