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People of the Fallen Empire

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Revision as of 19:20, 4 March 2006 by Seanr451 (Talk | contribs)

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Here be many of the ordinary free people of the Fallen Empire.
All men stand ready to defend the realm.

Apothecary

35 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (15) Status 1 (5), Talent: Healer +1 (10)
  • Disadvantages: (-22) Hidebound (-5), Nosy (-1), Proud (-1), Sense of Duty (-10) and Stubbornness (-5)
  • Skills: (42) Area Knowledge-12 (IQ/E)(4), Diagnosis-12 (IQ/H)(8), Gardening-11 (IQ/E)(2), Merchant-11 (IQ/A)(4), Pharmacy (Herbal)-12 (IQ/H)(8), Physician-11 (IQ/H)(4), Poisons-10 (IQ/H)(4), Veterinary-12 (IQ/H)(8)

Armorer

40 Points

  • Attributes: (10) ST 11 (10) DX 10 IQ 10 HT 10 - HP 11 Dmg: 1d-1/1d+1
  • Advantages: (25) Artificer +1 (10), Fit (5), Single Minded (5), Status 1 (5)
  • Disadvantages: (-26) Bad Temper (-10), Imaginative (-1), Overconfidence (-5), Stubbornness (-5), Workaholic (-5)
  • Skills: (31) Armory-13 (IQ/A)(8), Axe/Mace-10 (DX/A)(2), Broadsword-10 (DX/A)(2), Carousing-10 (HT/E)(1), Heraldry-10 (IQ/A)(2), Merchant-11 (IQ/A)(4), Metallurgy-10 (IQ/H)(4), Professional Skill (Blacksmith)-12 (IQ/A)(4), Riding-11 (DX/A)(4)

Banker

40 Points

  • Attributes: (20) ST 10 DX 10 IQ 11 (20) HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (15) Comfortable Wealth (10) Status +1 (5)
  • Disadvantages: (-20) Incurious (-5), Miserliness (-10), Selfish (-5)
  • Skills: (25) Accounting-11 (IQ/H)(4), Administration-10 (IQ/A)(1), Economics-10 (IQ/H)(2), Finance-13 (IQ/H)(12), Mathematics-10 (IQ/H)(2), Merchant-11 (IQ/A) (2), Savoir Faire-10 (High Society) (IQ/E)(1), Writing-10 (IQ/A)(1)

Barber

25 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (10) Fashion Sense (5), High Manual Dexterity +1 (5)
  • Disadvantages: (-10) Chummy (-5), Unfit (-5)
  • Skills: (25) Area Knowledge-11 (IQ/E)(2), Bard-10 (IQ/A)(2), Brawling-10 (DX/E)(1), Diagnosis-10 (IQ/H)(4), Knife-12 (DX/E)(4), Merchant-10 (IQ/A)(2), Pharmacy (Herbalist)-9 (IQ/H)(2), Professional Skill (Hairdressing)-12 (IQ/A)(8)

Barkeep

30 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP10, Dmg 1d-2/1d
  • Advantages: (15) Alcohol Tolerance (1), Common Sense (10), Fearlessness 2 (4)
  • Disadvantages: (-11) Compulsive Carousing (-5), Overweight (-1), Unfit (-5)
  • Skills: (26) Area Knowledge-11 (IQ/E)(2), Bartender-12 (IQ/A)(8), Brawling-12 (DX/E)(4), Carousing-12 (HT/E)(4), Cooking-11 (IQ/A) (4), Intimidation-10 (Will/A)(2), Short Sword-10 (DX/A)(2)

Barmaid

25 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP10, Dmg 1d-2/1d
  • Advantages: (5) Alcohol Tolerance (1), Attractive (4)
  • Disadvantages: (-5) Reputation -2 (with married women)(-5)
  • Skills: (25) Area Knowledge-11 (IQ/E)(2), Bartender-9 (IQ/A)(1), Brawling-10 (DX/E)(1), Carousing-12 (HT/E)(4), Cooking-11 (IQ/A)(4), Gambling-10 (IQ/A)(2), Knife-10 (DX/E)(1), Savoir-Faire (Servant)-12 (IQ/E)(4), Sex Appeal-11 (HT/A)(4), Streetwise-10 (IQ/A)(2)

Barrister

35 Points

  • Attributes: (20) ST 10 DX 10 IQ 11 (20) HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (15) Status 1 (5), Wealth (Comfortable)(10)
  • Disadvantages: (-27) Attentive (-1), Compulsive Behavior (Lying) (-15), Overconfident (-5), Proud (-1), Sense of Duty (to clients) (-5)
  • Skills: (27) Bard-12 (IQ/A)(4), Criminology-10 (IQ/A)(1), Diplomacy-11 (IQ/H)(4), Fast Talk-11 (IQ/A)(2), Law-12 (IQ/H)(8), Research-12 (IQ/A)(4), Savoir Faire(High Society)-12 (IQ/E)(2), Writing-11 (IQ/A)(2)

Brothel Keeper or Madam

25 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (10) Wealth (Comfortable) (10)
  • Disadvantages: (-31) Callous (-5), Careful (-1), Greed (-15), Sense of Duty (Employees) (-5), Reputation -1 (-5)
  • Skills: (46) Administration-11 (IQ/A)(4), Area Knowledge-10 (IQ/E)(2), Carousing-11 (HT/E)(2), Fast Talk-11 (IQ/A)(4), Knife-12 (DX/E)(4), Merchant-12 (IQ/A)(8), Professional Skill (Prostitute)-12 (IQ/A)(8), Savoir Faire-11 (Servant) (IQ/E)(2), Sex Appeal-11 (HT/A)(4), Streetwise-12 (IQ/A)(8)

Caravan Leader

Constable

Courtesan

25 Points

  • Attributes: (0)ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (10) Wealth (Comfortable) (10)
  • Disadvantages: (-15) Callous (-5), Compulsive Carousing (-5), Selfish (-5)
  • Skills: (30) Area Knowledge-9 (IQ/E)(1), Carousing-11 (HT/E)(2), Dancing-11 (DX/A)(4), Fast Talk-11 (IQ/A)(4), Knife-12 (DX/E)(4), Professional Skill (Prostitute)-12 (IQ/A)(8), Savoir Faire-11 (High-Society) (IQ/E)(2), Sex Appeal-11 (HT/A)(4), Singing-10 (HT/E)(1)

Farmer

Harlot

20 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (4) Attractive (4)
  • Disadvantages: (-18) Callous (-5), Careful (-1), Greed (-7), Reputation -1 (-5)
  • Skills: (34) Area Knowledge-12 (IQ/E)(4), Carousing-11 (HT/E)(2), Fast Talk-11 (IQ/A)(4), Knife-12 (DX/E)(4), Professional Skill (Prostitute)-12 (IQ/A)(8), Sex Appeal-11 (HT/A)(4), Streetwise-12 (IQ/A)(8)

Hunter

Guildmaster

55 points

  • Attributes: (20) ST 10 DX 10 IQ 11 (20) HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (63) Alcohol Tolerance (1), Guild Rank 4 (20), Ally Group - The Guild (20), Claim to Hospitality - Same guilds in other towns (2), Status 2 (Free from rank and wealth), Wealthy (20)
  • Disadvantages: (-68) Bad Temper (-10), Code of Honor (Professional) (-5), Dependents - Family (-20), Fat (-3), Greed (-15), Sense of Duty - The Guild (-10), and Stubbornness (-5)
  • Skills: (40) Administration-12 (IQ/A)(4), Diplomacy-11 (IQ/H)(4), Fast Talk-12 (IQ/A)(4), Law (Civil)-10 (IQ/H)(2), Merchant-12 (IQ/A)(4), Politics-13 (IQ/A)(8), Professional Skill (Guild Craft)-14 (IQ/A)(12), Savior-Faire (Guild)-12 (IQ/E)(2)

Innkeeper

25 Points

  • Attributes: (0) ST 10 DX 10 IQ 10 HT 10 - HP10, Dmg 1d-2/1d
  • Advantages: (15) Common Sense (10)
  • Disadvantages: (-16) Chummy (-5), Overweight (-1), Unfit (-5), Workaholic (-5)
  • Skills: (26) Area Knowledge-11 (IQ/E)(2), Axe/Mace-10 (DX/A)(2), Bartender-10 (IQ/A)(2), Brawling-11 (DX/E)(2), Carousing-12 (HT/E)(4), Cooking-12 (IQ/A)(8), Merchant-12 (IQ/A)(4), Savoir-Faire (Servant)-11 (IQ/E)(2)

Locksmith

Magistrate

60 Points

  • Attributes: (20) ST 10 DX 10 IQ 11 (20) HT 10 - HP 10, Dmg 1d-2/1d
  • Advantages: (50) Administrative Rank 2 (10), Common Sense (10), Legal Enforcement Powers (5), Legal Immunity (5), Status 2 (Free from rank and wealth), Wealth (Wealthy)(20)
  • Disadvantages: (-40) Bully (-5), Fat (-3), Nosy (-1), Overconfident (-5), Proud (-1), Honesty (-10), Hidebound (-5), Sense of Duty (Justice) (-10)
  • Skills: (30) Bard-10 (IQ/A)(1), Criminology-10 (IQ/A)(1), Detect Lies-11 (Per/H)(4), Diplomacy-10 (IQ/H)(2), Fast Talk-11 (IQ/A)(2), Interrogation-10 (IQ/A)(2), Law-13 (IQ/H)(12), Research-11 (IQ/A)(2), Savoir Faire(High Society)-12 (IQ/E)(2), Writing-11 (IQ/A)(2)

Merchant

Midwife

Sailor

Soldier

Smith

40 points

  • Attributes: (30) ST 12 (20) DX 10 IQ 10 HT 11 (10) - HP 12, Dmg 1d-1/1d+2
  • Advantages: (7) Reputation +1 (same town) (5), Temperature Tolerance 2 (2)
  • Disadvantages: (-16) Attentive (-1), Bad Temper (-10), Stubbornness (-5)
  • Skills: (19) Animal Handling-10 (IQ/A)(2), Armoury-10 (IQ/A)(2), Axe/Mace-11 (DX/A)(2), Broadsword-11 (DX/A)(2), Carpentry-11 (IQ/E)(2), Professional Skill (Blacksmith)-12 (IQ/A)(8), Merchant-9 (IQ/A)(1)

Teamster

Woodcutter

50 points

  • Attributes: (10) ST 11 (10) DX 10 IQ 10 HT 10 - HP 11, Dmg 1d-1/1d+1
  • Advantages: (20) Fearlessness 2 (4), Fit (5)
  • Disadvantages: (-20) Bad Temper (-10), Hidebound (-5), Overconfidence (-5)
  • Skills: (40) Axe/Mace-11 (DX/A)(4), Area Knowledge (local forest)-12 (IQ/E)(4), Artist (Woodworking)-9 (IQ/H)(2), Bow-11 (DX/A)(4), Brawling-11 (DX/E)(2), Climbing-12 (DX/A)(8), First Aid-10 (IQ/E)(1), Hiking-10 (HT/A)(2), Knife-10 (DX/E)(1), Naturalist-11 (IQ/H)(8), Survival (Woodlands)-10 (IQ/A)(2), Weather Sense-10 (IQ/A)(2)

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This page was last modified on 4 March 2006, at 19:20.
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